====== Half Baked Ray Caster ====== The Half-Baked Ray Caster project is hosted on [[http://hbrc.sourceforge.net/|sourceforge.net]]. You can also see it in action at [[http://hbrc.sourceforge.net/]]. It has already been used to ship a real, live Flash game, so it's stable production code. The build environment is based on the [[flex2cpp|C Preprocessor for ActionScript]] project, as the preprocessor made macro functions and unrolling of repetitive code more convenient. * Camera does roll, yaw and limited pitch * Stick to the ground or fly over/under/through things. * Strip extra render features off to speed up rendering * Supports primitive shading and lighting effects * Does various types of texture mapping * Can be above and below things * Has built-in sprite support based on native Flash MovieClip type objects * You can author '3D' sprites as Flash vector data, with a limited number of yaw rotations * Since sprites are vector based, they look nice however close or far away they are * Does not have to re-render the geometry if the camera isn't moving.