This page is here to offer a good overview of the PixLib packages and classes with short explanations on the how and why.
It is a concrete implementation of MacroCommand interface. It handles several commands as one command.
Command is the basic interface to encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. Command Pattern definition on Wikipedia
Allows to store Command objects and to execute each one at each frame displayed by the player.
That’s a singleton implementation of CommandFPS
That’s a singleton implementation of CommandMS
Allows to store Command objects and to loop their execution at a specified speed in milliseconds.
Polymorphic with the mx.utils.Delegate MM / Adobe class. This is a reusable class that acts as a proxy for events, registering itself for specific events, and then proxying the calls to the event handler and scope you specify. You can pass parameters and add some more further. Command pattern implementation.
It is the basic interface to handle several commands as one command.