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Half Baked Ray Caster

The Half-Baked Ray Caster project is hosted on sourceforge.net. You can also see it in action at http://hbrc.sourceforge.net/. It has already been used to ship a real, live Flash game, so it’s stable production code.

The build environment is based on the C Preprocessor for ActionScript project, as the preprocessor made macro functions and unrolling of repetitive code more convenient.

  • Camera does roll, yaw and limited pitch
  • Stick to the ground or fly over/under/through things.
  • Strip extra render features off to speed up rendering
  • Supports primitive shading and lighting effects
  • Does various types of texture mapping
  • Can be above and below things
  • Has built-in sprite support based on native Flash MovieClip type objects
  • You can author ‘3D’ sprites as Flash vector data, with a limited number of yaw rotations
  • Since sprites are vector based, they look nice however close or far away they are
  • Does not have to re-render the geometry if the camera isn’t moving.

hbrc.txt · Last modified: 2007/10/16 19:34 by pingnak