Half Baked Ray Caster
The Half-Baked Ray Caster project is hosted on sourceforge.net. You can also see it in action at http://hbrc.sourceforge.net/. It has already been used to ship a real, live Flash game, so it’s stable production code.
The build environment is based on the C Preprocessor for ActionScript project, as the preprocessor made macro functions and unrolling of repetitive code more convenient.
- Camera does roll, yaw and limited pitch
- Stick to the ground or fly over/under/through things.
- Strip extra render features off to speed up rendering
- Supports primitive shading and lighting effects
- Does various types of texture mapping
- Can be above and below things
- Has built-in sprite support based on native Flash MovieClip type objects
- You can author ‘3D’ sprites as Flash vector data, with a limited number of yaw rotations
- Since sprites are vector based, they look nice however close or far away they are
- Does not have to re-render the geometry if the camera isn’t moving.
hbrc.txt · Last modified: 2007/10/16 19:34 by pingnak