[Flashjs] Flashjs Digest, Vol 6, Issue 5

lti-1a8g@myamail.com lti-1a8g at myamail.com
Tue Nov 15 14:05:13 EST 2005


:/
It would be nice to correct the link on 
http://weblogs.macromedia.com/flashjavascript/ since there is a back 
link on OSFlash to it ...

Thanks.

Jason Froderman wrote:

>lti-1a8g -
>
>The correct download link is here:
>http://weblogs.macromedia.com/flashjavascript/fjs_source.zip
>
>Then all the documentation on the wiki makes sense.
>
>
>
>
>On Nov 15, 2005, at 11:00 AM, Flashjs-request at osflash.org wrote:
>
>  
>
>>Send Flashjs mailing list submissions to
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>>When replying, please edit your Subject line so it is more specific
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>>
>>Today's Topics:
>>
>>   1. New to the list, my two cents on the current version
>>      (lti-1a8g at myamail.com)
>>
>>
>>----------------------------------------------------------------------
>>
>>Message: 1
>>Date: Tue, 15 Nov 2005 01:33:42 +0100
>>From: lti-1a8g at myamail.com
>>Subject: [Flashjs] New to the list, my two cents on the current
>>	version
>>To: Flashjs at osflash.org
>>Message-ID: <43792CE6.5070703 at myamail.com>
>>Content-Type: text/plain; charset="iso-8859-1"
>>
>>Hi,
>>
>>I'm new to the list, and I now I should first read the archives but,  
>>heh ;)
>>
>>I found that the currently available version of the Flash Javascript
>>Integration Kit (downloaded from
>>http://weblogs.macromedia.com/flashjavascript/) was somehow buggy (at
>>least on my configuration) :
>>PC Windows 2000
>>Authoring Env : Flash Studio Pro MX2004, 7.2
>>
>>Since I managed to get it working anyway, here's the thing I found  
>>(I've
>>only tried so far to do JS to AS)
>>
>>1) The documentation on OSFlash is not in sync with the current release
>>http://osflash.org/flashjs/docs/usage/astojs
>>
>>a)
>>"To call an ActionScript function from JavaScript, make sure the four
>>required JavaScript files are included in your HTML page like this: "
>>===> The "VBCallback.vbs" file is not packaged with the kit. Is this
>>sample code up to date ?
>>
>>b)
>> "Now, create an instance of the FlashProxy JavaScript class and pass  
>>in
>>the unique ID you just created, the ID or name of your Flash content
>>(the value of the id attribute you will use in the object tag, and the
>>value of the name attribute you will use in the embed tag), and the  
>>path
>>to the JavaScriptFlashGateway.swf file, like this:
>>var flashProxy = new FlashProxy(uid, 'myFlashContent',
>>'/path/to/JavaScriptFlashGateway.swf');
>>"
>>=> the example code should be modified as
>>var flashProxy = new FlashProxy(uid,  
>>'/path/to/JavaScriptFlashGateway.swf');
>>since the FlashProxy constructor only has two arguments : (uid,
>>proxySwfName)
>>
>>c)
>>"The FlashTag class contained in the project makes it easy to generate
>>Flash tags and add the necessary flashvars, like this:
>><script type="text/javascript">
>>// The arguments below are path, width, height, and Flash Player  
>>version.
>>var tag = new FlashTag('/path/to/flashContent.swf', 300, 300,  
>>'7,0,14,0');
>>tag.addFlashVars('lcId=' + uid);
>>tag.setId('myFlashContent');
>>tag.write(document);
>></script> "
>>===> the "addFlashVars" in the FlashTag class doesn't exists, it's (now
>>?) "setFlashvars"
>>
>>d) Whole paragraph
>>"For more advanced use cases, the FlashProxy object takes an additional
>>optional argument called "callbackScope". If you want Flash to invoke
>>functions in a scope other than the default document, pass in a
>>reference to the desired scope. For example, if I have a JavaScript
>>object called "callback," I can instantiate the FlashProxy like this in
>>order to have Flash call functions on the "callback" instance:
>>
>>var flashProxy = new FlashProxy(uid, 'myFlashContent',  
>>'/path/to/JavaScriptFlashGateway.swf', callback);
>>"
>>==> huh ? The only constructor in FlashProxy.js is
>>function FlashProxy(uid, proxySwfName)
>>{
>>	[...]
>>}
>>
>>
>>2) As given, the Flash Javascript Integration Kit doesn't work on my  
>>platform
>>When I add the two lines in order to receive javascript calls in my  
>>swf, whenever I compile (target : Flash Player 6, ActionScript 2.0), I  
>>have errors, can't debug, and can't get the AStoJS communication  
>>working:
>>The errors are located in  
>>'com.macromedia.javascript.JavaScriptProxy.as', in the constructor :
>>line #108 ("receiving_lc.controller = this;") : No such property as  
>>'controller'.
>>line #110 ("receiving_lc.callFlash = callFlash;") : No such property  
>>as 'callFlash'.
>>
>>The solution I found is just to extend the "LocalConnection" class to  
>>add the two properties
>>in a "JavaScriptLocalConnection" class (package  
>>com.macromedia.javascript) :
>>=> File "JavaScriptProxy.as"
>>==> add the following line
>>import com.macromedia.javascript.JavaScriptLocalConnection;
>>below (line 64)
>>"//import the serializer class
>>import com.macromedia.javascript.JavaScriptSerializer;"
>>==> replace "private var receiving_lc:LocalConnection;" with "private  
>>var receiving_lc:JavaScriptLocalConnection;"
>>==> in the function JavaScriptProxy, replace
>>	receiving_lc = new LocalConnection();
>>     by
>>	receiving_lc = new JavaScriptLocalConnection();
>>
>>=> Create the file JavaScriptLocalConnection.as (along  
>>JavaScriptProxy.as and JavaScriptSerializer.as in  
>>com/macromedia/javascript)
>>--------------------------------------------------
>>import LocalConnection;
>>
>>class com.macromedia.javascript.JavaScriptLocalConnection extends  
>>LocalConnection
>>{
>>	var controller:Object;
>>	var callFlash:Object;
>>}
>>--------------------------------------------------
>>
>>
>>=> Modify the SWF gateway source code (file JavaScriptFlashGateway.as)
>>==> add the following line at the beginning of the file :
>>import com.macromedia.javascript.JavaScriptLocalConnection;
>>==> replace mentions to "LocalConnection" by  
>>"JavaScriptLocalConnection"
>>--------------------------------------
>>//LocalConnection object used to talk to JavaScriptProxy instance in  
>>main app / content
>>// var sending_lc:LocalConnection;
>>var sending_lc:JavaScriptLocalConnection;
>>
>>//if lcId is not passed in via HTML, then we abort, since we can't do  
>>anything without
>>//it
>>if(_root.lcId != undefined)
>>{
>>	//sending_lc = new LocalConnection();
>>	sending_lc = new JavaScriptLocalConnection();
>>	[...]
>>}
>>[...]
>>--------------------------------------
>>
>>
>>Enjoy if it helps in some way :)
>>
>>
>>
>>
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>>
>>End of Flashjs Digest, Vol 6, Issue 5
>>*************************************
>>
>>
>>    
>>
>
>
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