[Flii] FWiidomConduitConnection
Pete Hobson
pete at freesome.com
Thu Apr 5 10:53:37 EDT 2007
will do
looks fairly clean so far, one quick question : in
protected function dispatchUpdate
(index:Number,param:String,val:String) : void {
var wme:WiimoteControllerEvent = new WiimoteControllerEvent
(WiimoteControllerEvent.ON_RECEIVE,index,param,val);
dispatchEvent(new FWiidomConnectionEvent
(FWiidomConnectionEvent.ON_GET_WIIMOTE_DATA,wme));
}
which class is listening for these events??
On 5 Apr 2007, at 15:37, Adam Robertson wrote:
> oh by the way, the whole connection factory biz is hopefully so we
> can slot other connections (such as Flii) in relatively easily as
> long as they handle their own connections and implement the
> interface. Untested of course, so let me know if you spot any
> problems.
>
> A
>
> On 4/5/07, Adam Robertson <oldskool73 at gmail.com> wrote:
> Pete,
>
> that'll be for sending data back to the wiimote, so for setting the
> LED's or rumble mostly.
>
> A
>
> On 4/5/07, Pete Hobson < pete at freesome.com> wrote:
>
>
> Adam,
>
> Im looking into extending FWiidomConnection To give a FliiConnection
>
> Looking at
>
> FWiidomConduitConnection
>
> which is the class I believe you presently use to connect to your
> conduit?
>
> Just wondering what the
>
> public override function setWiimoteData(w:WiimoteController): void {
> //con_lc.send(OUT_LC_NAME,
> }
>
>
> is all about??
>
> pete
>
>
>
>
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