[osflash] Accelerated Flash Renderer
ncannasse at motion-twin.com
Thu Dec 1 14:46:55 EST 2005
> I look to use Flash as an authoring tool for a 2D game.
> So, can anyone suggest a Flash Player that:
> - should come with source code in C++
> - should compile at least on Win32 platform
> - should be hardware accelerated (DirectX/OpenGL)
> - should support anti-aliasing
> - just minimal features support is enough. basically,
> just vector graphics, graphic symbols and timeline animation
> - but those basic features should be stable and consistent
> - no movie clips, no interactivity, no sound, no scripting
> and no other advanced features are required
> Or probably some hints on how to build such a player rapidly.
> Thanks in advance!
I did wrote that a few months ago.
It was able to play SWF MovieClips (shapes, gradients, bitmaps, color
effects) but only after converting them to a SVG-like format. I used the
great AGG library (http://www.antigrain.com) for rendering, which I
found was a little faster than Flash Player.
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