[osflash] RE: osflDENG
claus.wahlers at gmail.com
Thu Jun 30 03:24:31 PDT 2005
> Yes, DENG looks like an excellent framework.
thanks! (as always, i'm not really satisfied with the code, but i
intend to fix that with DENG 2.0)
> I notice your homepage at http://claus.packts.net/ seems to be
> down at the moment so I can't check, but if I remember correctly
> from when I first checked DENG out, the runtime library is
> something like 74k - is that right?
That's correct. The 74k SWF contains all namespaces currently
available for DENG (XHTML, XForms, XFrames, SVG, SMIL) plus CSS, XPath
and XML Events.
claus.packts.net should be up again soon, sorry for the inconvenience.
Btw, the DENG homepage will be moving to deng.com.br somewhen this
summer, and (thanks to grandmaster Balkan for making this possible)
the source repository will move from Sourceforge over to
> That's pretty good for such a full-featured library but I am wondering
> just how modular it is - could a small subset of functionality be used
> for an even lower overhead? What is the minimum practical compiled
> size for basic layout DIV containers?
DENG 1.0 with 'only' XHTML and CSS is about 39k. If you only want
support for DIV, you can slim it down more, i guess it will be around
> Also, does DENG render background colours and borders like the
> HTML box model?
Yes, but DENG 1.0 doesn't support advanced box model features like
floats, absolute and relative positioning etc (the latter two should
be easy to implement though)
> How far away is DENG 2.0 likely to be, and what
> help could we like-minded developers provide you? I would be happy
> to contribute to the DENG project - time permitting of course :)
I haven't started developing the DENG 2.0 framework yet, as i am
waiting for the next player generation to arrive (that might take a
while yet). I'll be around here and in #osflash and #codeazur on
irc.freenode, and keep you guys updated on roadmap and progress. Would
be great to have you on board.
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