[osflash] starting large offline flash project
lieven.cardoen at pointx.be
Mon Nov 14 03:21:22 EST 2005
And don't use the tree component in Flash when integrating swf's in
From: osflash-bounces at osflash.org [mailto:osflash-bounces at osflash.org]
On Behalf Of Luke Bayes
Sent: zaterdag 12 november 2005 0:59
To: Open Source Flash Mailing List
Subject: Re: [osflash] starting large offline flash project
I just wanted to emphatically second John Dowdell's statement.
If you're planning on delivering vast quantities of large media content,
you will probably be better served by Director. Keep in mind that
Director and Flash *do* integrate nicely. You can still build out your
core business logic in ActionScript if that's where your skills /
interests remain, but the Director run time is much more robust when it
comes to managing the loading and unloading of large media assets.
I do want to take issue with the comment above about, "Extreme
programming is fine for hobby projects". I don't believe you mentioned
XP anywhere in your post, and XP does not equal "no process at all"...
XP does not encourage customers to radically change an entire project
throughout it's life cycle. It actually helps educate customers about
the real cost of change and in my experience, actually helps prevent
If you are considering taking on a large, code-driven Flash application,
I would strongly encourage you to do some research on at least
Test-Driven development and to pick up AsUnit (www.asunit.org)... TDD is
an appropriate development process regardless of what project management
process you choose - even the waterfall die-hards strongly encourage
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the osflash