[osflash] Accelerated Flash Renderer
hank williams
hank777 at gmail.com
Wed Nov 30 22:10:04 EST 2005
Haaf,
I just re-read your post and I am a bit more confused.
You want a flash player that doesnt do movie clips, or interactivity
or sound or scripting?
But everything in flash is based on the movie clip, so it sounds like
you really want a raw animation environment. There are probably lots
of those. Limiting your search to things that are somehow related to
flash but do none of the useful things that flash does is confusing.
The skunkworks tools that david pointed out are unix only, but if your
really just want to figure out a way to use the graphics tools in the
authoring environent you might be able to figure out a way to port one
of them. But it just seems like alot of work for not that much
benefit. I think you can find more suitable tools that would give you
exactly what you want that arent flash based.
Regards
Hank
On 11/30/05, David Rorex <drorex at gmail.com> wrote:
> On 11/30/05, haaf <haaf at relishgames.com> wrote:
> >
> > Hello!
> >
> > I look to use Flash as an authoring tool for a 2D game.
> > So, can anyone suggest a Flash Player that:
> >
> > - should come with source code in C++
> > - should compile at least on Win32 platform
> > - should be hardware accelerated (DirectX/OpenGL)
> > - should support anti-aliasing
> > - just minimal features support is enough. basically,
> > just vector graphics, graphic symbols and timeline animation
> > - but those basic features should be stable and consistent
> > - no movie clips, no interactivity, no sound, no scripting
> > and no other advanced features are required
> >
> > Or probably some hints on how to build such a player rapidly.
> >
>
> Don't know if these are useful, but maybe a starting point:
> http://gplflash.sourceforge.net/
> http://www.globfx.com/products/swfplayer/
> http://sourceforge.net/projects/flplayer
>
> -David R
>
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