[osflash] Setting Up Project
Simon Wacker
Simon_Wacker at gmx.de
Thu Sep 1 01:21:40 PDT 2005
1. If you have external libraries you use I'd put them into a 'lib' folder.
This makes organization easier. I do also have a 'test' folder for unit
tests.
2. All classes (*.as files) are compiled into the swf.
3. Embeding images is not the same as loading images. Embeding images means
that it was (at this time) not possible to include images etc. into the
library. This is now (thanks to swfmill) possible.
Loading images etc. does of course work.
4. Don't know what you mean. You use swfmill to create a swf (maybe with
library symbols etc) and then mtasc to inject the actionscript code. It does
not matter then where or how you load movies.
Greetings,
Simon
--
Simon Wacker
www.simonwacker.com
www.as2lib.org
www.hq-heilbronn.de
www.flik-flak.de
----- Original Message -----
From: <stuff at trackingsolutions.ca>
To: <osflash at osflash.org>
Sent: Thursday, September 01, 2005 1:16 AM
Subject: [osflash] Setting Up Project
>I am using FAMES and am setting up to write my first real project. I have
>some
> practical questions before I get started.
>
> 1. I have a src and a deploy folder under Eclipse. Should I be aware of
> any
> other techniques for categorizing my project? example: Should I have a
> Library folder?
>
> 2. If I have a common library folder or a common classes folder that
> multiple
> projects share, do all imported classes get complied into the SWF or just
> the
> main .as file. I ask because in Java when I import functions from my lib
> folder that reside within .jar files I need to distribute the .jar with
> the
> release in order to leverage the .jar's functions. Is this the same in
> FAMES?
>
> 3. I read in an article that I could not load rich media.
>
> http://www.actionscript.com/index.php/fw/1/towards-open-source-flash-development
>
> QUOTE:
> There's no way to embed images and rich media in the SWF.
>
> Does this mean that I cannot load swf, sound and images into my project vi
> AS
> code? I tried to use loadMovie and it worked. What does this article mean?
>
> 4. If I use SWFMILL to create a SWF libray movie that I then put my
> actionscript into, do I then have to load all resources at the beginning
> of
> the movie? I would prefer loadMovie and then check for percentage loaded.
>
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