[osflash] Timeline to code
Nigel Hietala
nigel.hietala at gmail.com
Mon Sep 26 07:11:50 PDT 2005
This has been on my mind for a while and I just want to find out some more
info. I watched the Microsoft Sparkle demo here
http://channel9.msdn.com/ShowPost.aspx?PostID=115493
and wondered if it is possible to do the following with Flash.
Most of my own work is very UI centric. I am not having to write tons of
engine code or such like. Instead my problems revolve around User Interfaces
and changing them quickly. Because of this doing things on the time line
sucks. Code is so much more flexible. Due to this most of the UI's I produce
are code based e.g. each view may be a separate class. Now in sparkle what
you see on the timeline is also available in code. Not nice code, as far as
I can see editing XAML full time is only for masochists, but still there is
code and if you change it the changes are reflected in the timeline. Now
this would be incredibly useful for me in Flash. If I could build a UI on
the timeline where I have nice things like being able to snap buttons to
gridlines and then at the press of a button have an Actionscript
representation of the view. Well that would be awesome and a massive time
saver.
Does this type of tool already exist for Flash?
At the moment all I can do is build the UI in code. I can then use Xray to
move bits about till it looks right. But changes in Xray need to be manually
copied over by hand onto my code. And this fundamentally appears to be a
task that could be automatic. I can there being some tough problems to deal
with here. For example sparkle just has to produce XAML, but this app would
need to produce flat scripts, or classes and then there is the issue of the
best way it can produce classes, etc.
Any thoughts?
Nigel
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