[osflash] Help combating high CPU usage in animation intensive movies.
simen.brekken at gmail.com
Tue Apr 25 07:16:03 EDT 2006
I've just finished making a pretty big site for a client of mine, we're
build up an isometric 3d world with small png animations everywhere (350+
The problem is CPU usage, even if setting the whole container clip _visible
= false things are still running in there making the site slow as suryup,
I'm looking for tips on how to combat this high CPU usage.
- Does _visible = false stop things from drawing?
- What about _alpha = 0
- What about moving things off the visibible stage-area?
- Looping through all the children of a movieclip and stop()'ing them seems
to have no effect on the CPU usage, why?
I bet a lot of people are asking or have asked these questions so I'd really
appriciate some feedback!
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