[osflash] Help combating high CPU usage in animation intensive movies.

Martin Wood flashdev at relivethefuture.com
Tue Apr 25 07:36:39 EDT 2006


thats the best option, the above things unfortunately dont help.

In my base class for animated objects i use a hide method something like :

function hide()
{
     mc._visible = false;
     mc._x = mc._y = -10000;
}

that seems to stop the renderer from including it.

if you are using flash 8 then you might also get some benefits from double 
buffering, i.e. render them all to an offscreen bitmap and then just swap that 
onto the stage each frame (with .cacheAsBitmap=true for the mc)

i've not tried it myself so i dont know if its any quicker than just having them 
onscreen...maybe worth trying if just moving them offscreen doesnt help enough.



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