[osflash] Shared library freezing !
Rob Bateman
rob.bateman at gmail.com
Wed Aug 2 09:24:51 EDT 2006
you can load runtime shared libraries using a loadMovie command before
having an instance on the Stage. Eg. have you preloader on frame 1, using
loadMovie on empty movieclips to download all your shared library swf files.
Then have the actual instance of the shared library (necessary for access to
linked library items inside the library swf) on frame 2. while the preloader
is running you should have normal playback in any nested movieclips. Then
when the preloader has finished and the playhead moves to frame 2, the same
swfs are loaded instataneously from the browser cache as shared library
swfs.
hope this helps
Rob
On 7/17/06, Dan Course <dancourse at gmail.com> wrote:
>
> Hi OSFlash lovers,
>
> Am having a bit of Flash library Fun...
>
> So I can leave flash files available for other developers to get into
> and change without halting me, I've created some shared libraries with
> their assets in, which I load up during a pre-loader, putting an
> instance of them onto the stage to prepare them.
>
> But, every time a Shared library item is loaded in, the playback of
> all Movies (nested, and not just root) stop completely, which is the
> problem.
>
> Has anyone had this before? And is there a better way to be dealing
> with shared objects? I've tried the loadMovie and the MovieClipLoader
> Class, but they don't load the movies into the library, just to the
> stage...
>
> Thanks,
>
> DanC
> 07790 13 83 23
> dancourse at gmail.com
>
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>
--
Rob Bateman
Senior Creative Developer
Mobile: 07714 329 073
rob.bateman at akqa.com | http://www.akqa.com
AKQA, 1 St John's Lane, London EC1M 4BL, UK.
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