[osflash] Introducing FZip... ZIP it up!
hosey hosey
hoseyhosey at gmail.com
Wed Dec 13 14:48:48 EST 2006
In the documents it mentions Adler32 checksum for non compressed files. How
do you have both? I unzipped the sample...rezipped applied python..and I am
getting errors.
Also, is there going to be a zipping of files in the future?
Thanks
Hosey
On 9/14/06, Claus Wahlers <claus at codeazur.com.br> wrote:
>
> Did you ever write an image gallery or a game in Flash? Did it bother
> you to write rather complicated load queues to load lots of small files
> such as image thumbnails or game assets like tiles? Are you working with
> big text files and need a reliable way to compress/uncompress them to
> save valuable bandwidth?
>
> I'm proud to announce FZip, a cute little Actionscript 3 class i've been
> working on together with Max Herkender [1] that enables you to load
> standard ZIP archives and extract contained files while the archive is
> still loading.
>
> Check it out:
> http://codeazur.com.br/lab/fzip/
>
> ASDocs:
> http://codeazur.com.br/lab/fzip/docs/
>
> FZip is open source and released under OSI approved zlib/libpng license.
>
> Sample usage:
>
> public function YourApp() {
> var request:URLRequest = new URLRequest("your.zip");
> var zip:FZip = new FZip();
> zip.addEventListener(FZipEvent.FILE_LOADED, fileCompleteHandler);
> zip.load(request);
> }
>
> private function fileCompleteHandler(evt:FZipEvent):void {
> var file:FZipFile = evt.file;
> trace("File loaded: " + file.filename)
> trace(" " + file.sizeCompressed);
> trace(" " + file.sizeUncompressed);
> }
>
> [1] http://blog.brokenfunction.com/
>
> --
> claus wahlers
> côdeazur brasil
> http://codeazur.com.br
>
> _______________________________________________
> osflash mailing list
> osflash at osflash.org
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>
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