[osflash] Introducing FZip... ZIP it up!

hosey hosey hoseyhosey at gmail.com
Wed Dec 13 14:48:48 EST 2006


In the documents it mentions Adler32 checksum for non compressed files.  How
do you have both?  I unzipped the sample...rezipped applied python..and I am
getting errors.

Also, is there going to be a zipping of files in the future?

Thanks
Hosey

On 9/14/06, Claus Wahlers <claus at codeazur.com.br> wrote:
>
> Did you ever write an image gallery or a game in Flash? Did it bother
> you to write rather complicated load queues to load lots of small files
> such as image thumbnails or game assets like tiles? Are you working with
> big text files and need a reliable way to compress/uncompress them to
> save valuable bandwidth?
>
> I'm proud to announce FZip, a cute little Actionscript 3 class i've been
> working on together with Max Herkender [1] that enables you to load
> standard ZIP archives and extract contained files while the archive is
> still loading.
>
> Check it out:
> http://codeazur.com.br/lab/fzip/
>
> ASDocs:
> http://codeazur.com.br/lab/fzip/docs/
>
> FZip is open source and released under OSI approved zlib/libpng license.
>
> Sample usage:
>
> public function YourApp() {
>     var request:URLRequest = new URLRequest("your.zip");
>     var zip:FZip = new FZip();
>     zip.addEventListener(FZipEvent.FILE_LOADED, fileCompleteHandler);
>     zip.load(request);
> }
>
> private function fileCompleteHandler(evt:FZipEvent):void {
>     var file:FZipFile = evt.file;
>     trace("File loaded: " + file.filename)
>     trace("  " + file.sizeCompressed);
>     trace("  " + file.sizeUncompressed);
> }
>
> [1] http://blog.brokenfunction.com/
>
> --
> claus wahlers
> côdeazur brasil
> http://codeazur.com.br
>
> _______________________________________________
> osflash mailing list
> osflash at osflash.org
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>
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