[osflash] Questions about haxe (following Important questions for future robust web-applications development)
ncannasse at motion-twin.com
Mon Jun 5 04:13:59 EDT 2006
> Nicolas, i'm almost convinced! :o)
Hehe ;) One more !
> Just a few quick questions:
> 1-Everything in AS2 is doable with Haxe?
> 2-Can I use Flash 8 BitmapData classes?
> 3- And flash.filters?
> 4-... and Tween classes?
You can either compile them in AS2 and include them in your SWF Library
(see "using AS2 from haXe" : http://haxe.org/tutos/haxe_as2) or port
them from AS2 to haXe.
> 5-If you want an "Haxe application" running on a general web hosting (like,
> for example, www.icdsoft.com), is there anything they must have (mod_neko
> installed, for example)? Normally they are very conservative on changing
> configuration (even little things), so normally I use technologies that are
> usually installed by default, because I can't afford to have my own web
Yes mod_neko is needed for haXe/Server.
We are planning something for people that don't have a web server but
nothing ready yet.
> 6-And If I want it running on IIS for development (sometimes I have to use
> .NET, so I prefer IIS over apache on Windows because there's no need on
> having two http servers for development)...? mod_neko is already ported?
Mod_neko is not available for IIS. If you have some C knowledge you can
do the port (not big : 3 files , 18 K). It's usable for Apache 1.3 and a
patch is available for Apache 2.0
> 7-What are the weak points of Haxe? (tricky question)
- No IIS for mod_neko :)
- No IDE yet (but FlashDevelop support haXe)
- No UI components yet (but you can use ASWing/ActionStep AS2 versions
from haXe, and I think there are plans to port some of theses to haXe)
- No Flash9 compilation right now
Of course, this is normal since haXe is still young and I'm expected
each of theses points to be fixed in the upcoming weeks.
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