[osflash] Tweening filters

Alias™ aliasrob at gmail.com
Sun Sep 10 22:06:05 EDT 2006


Hi,

Yes, I have looked at fuse, but being a basically insecure and untrusting
individual, I chose to write my own rather than use someone elses. I am
working through these issues with my analyst, but she says it may take some
time.

Seriously... not to detract from Fuse, it's obviously a great piece of work,
it's just that I have my own thing that does the same job, and wondered if
it was worth releasing.

My thought would be "no!



On 11/09/06, fuse at mosessupposes.com <fuse at mosessupposes.com> wrote:
>
> Hmm, I thought you said you'd checked out Fuse? ;)
> www.mosessupposes.com/Fuse
>
> Fuse Kit has a thing called FuseFMP, which is a rewrite of FMP from
> Germany. I adopted it at the exact moment in building my thing that you're
> at now, scratching my head I came across it and shouted eureka!, then
> updated it to as2 and integrated it on in. It does these mysterious things
> you speak of - sorta have to cache then rewrite the filter each update.
> It's open source and modular so you can use it for your stuff if ya want.
>
> So in Fuse, to tween filters you do this.
> // setup (once)
> import com.mosesSupposes.fuse.*;
> ZigoEngine.register(FuseFMP); // enables the filter-mgt util for tweening
>
> // later do some tweens using the convention
> // short-filtername+"_"+propname
> ZigoEngine.doTween(clip1, "DropShadow_distance", 50, 1);
>
> // or if you also register FuseItem you can use Object Syntax,
> ZigoEngine.doTween(
> {target:clip1,
> DropShadow_distance:50,
> seconds:1 });
>
> > Does the OS flash world need another tweening engine?
>
> Well you might want to take a look at the pdf at my site. If you want to
> write an as3 one then go for it. Personally I think that both Uhlmann's
> kit and my kit have pretty much filled the voids in as2, but then Adobe is
> working with Penner on their next round of classes so it seems like a
> waste of time at this exact moment.
>
> I feel like the smart thing to do is to wait until 9 comes out and use the
> tools they create for a while. That may be end of story, or maybe there
> will be some room to make an extra syntax layer like fuse sequencing or
> whatever you're working on. It's good that Adobe is addressing these gaps.
>
> PS, great new Fuse video tutorial at www.gotoandlearn.com !
> (Thank you Lee!)
>
> moses
>
>
> >
> > Hi guys,
> >
> >     I'm being quite lazy by not figuring this out by myself, but I
> thought
> > I
> > might be able to get some useful insight into this.
> >
> > I'm working on a tween manager program, which is not unlike Fuse in that
> > it
> > uses queues of objects to handle complex sequences of tweening data.
> > Anyway,
> > all that works fine, but I'm now looking to make it work for filters as
> > well.
> >
> > As I understand, the MovieClip.filters property returns a *copy* rather
> > than
> > a reference to the mc's filterlist. If this is correct, his makes my job
> > slightly trickier, as my current system relies on just modifying the
> > reference to an object property, and the changes are updated
> > automagically.
> > However, with filters, this doesn't work, possibly because of the
> > copy/reference issue. This means I'll have to take a copy of the
> object's
> > filterlist for each tween, tween it, and reassign it every frame.
> >
> > Does this sound right, or totally insane? Has anyone done anything
> similar
> > before?
> >
> > Also...in order to make a purely code based post on topic for this list,
> > I
> > have a (somewhat philosophical) question.
> >
> > Does the OS flash world need another tweening engine? Or are there
> enough
> > out there already? Of the ones that are there, what do people
> like/dislike
> > about them? Which one is your favourite?
> >
> > Cheers,
> > Alias
> >
> >
> >
> > _______________________________________________
> > osflash mailing list
> > osflash at osflash.org
> > http://osflash.org/mailman/listinfo/osflash_osflash.org
> >
>
>
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