[osflash] Tweening filters
Alias™
aliasrob at gmail.com
Sun Sep 10 22:12:37 EDT 2006
Hi Bjorn,
Well, there are lots of things which would work differently in F9/AS3, so a
decent tween/animation library would definitely be useful. My thought was
that if it was easy to allow other people to extend and make their own
effects/tween filters, then it would be useful and worthwhile. Consider the
possibilities of perlin noise/bitmapdata effects, and you have a huge canvas
available to you.
HTH,
Alias
On 11/09/06, Bjorn Schultheiss <bjorn.schultheiss at qdc.net.au> wrote:
>
> I think Flash 9 (Penner) AS3 Tweening/Animation will be something special.
> Has anybody got any idea of what we might see besides what we have already
> seen in AS2?
>
>
> Regards,
>
> Bjorn Schultheiss
> Senior Flash Developer
> QDC Technologies
>
> -----Original Message-----
> From: osflash-bounces at osflash.org [mailto:osflash-bounces at osflash.org] On
> Behalf Of fuse at mosessupposes.com
> Sent: Monday, 11 September 2006 11:56 AM
> To: Open Source Flash Mailing List
> Subject: Re: [osflash] Tweening filters
>
> Hmm, I thought you said you'd checked out Fuse? ;)
> www.mosessupposes.com/Fuse
>
> Fuse Kit has a thing called FuseFMP, which is a rewrite of FMP from
> Germany.
> I adopted it at the exact moment in building my thing that you're at now,
> scratching my head I came across it and shouted eureka!, then updated it
> to
> as2 and integrated it on in. It does these mysterious things you speak of
> -
> sorta have to cache then rewrite the filter each update.
> It's open source and modular so you can use it for your stuff if ya want.
>
> So in Fuse, to tween filters you do this.
> // setup (once)
> import com.mosesSupposes.fuse.*;
> ZigoEngine.register(FuseFMP); // enables the filter-mgt util for tweening
>
> // later do some tweens using the convention //
> short-filtername+"_"+propname ZigoEngine.doTween(clip1,
> "DropShadow_distance", 50, 1);
>
> // or if you also register FuseItem you can use Object Syntax,
> ZigoEngine.doTween( {target:clip1, DropShadow_distance:50,
> seconds:1 });
>
> > Does the OS flash world need another tweening engine?
>
> Well you might want to take a look at the pdf at my site. If you want to
> write an as3 one then go for it. Personally I think that both Uhlmann's
> kit
> and my kit have pretty much filled the voids in as2, but then Adobe is
> working with Penner on their next round of classes so it seems like a
> waste
> of time at this exact moment.
>
> I feel like the smart thing to do is to wait until 9 comes out and use the
> tools they create for a while. That may be end of story, or maybe there
> will
> be some room to make an extra syntax layer like fuse sequencing or
> whatever
> you're working on. It's good that Adobe is addressing these gaps.
>
> PS, great new Fuse video tutorial at www.gotoandlearn.com !
> (Thank you Lee!)
>
> moses
>
>
> >
> > Hi guys,
> >
> > I'm being quite lazy by not figuring this out by myself, but I
> > thought I might be able to get some useful insight into this.
> >
> > I'm working on a tween manager program, which is not unlike Fuse in
> > that it uses queues of objects to handle complex sequences of tweening
> > data.
> > Anyway,
> > all that works fine, but I'm now looking to make it work for filters
> > as well.
> >
> > As I understand, the MovieClip.filters property returns a *copy*
> > rather than a reference to the mc's filterlist. If this is correct,
> > his makes my job slightly trickier, as my current system relies on
> > just modifying the reference to an object property, and the changes
> > are updated automagically.
> > However, with filters, this doesn't work, possibly because of the
> > copy/reference issue. This means I'll have to take a copy of the
> > object's filterlist for each tween, tween it, and reassign it every
> frame.
> >
> > Does this sound right, or totally insane? Has anyone done anything
> > similar before?
> >
> > Also...in order to make a purely code based post on topic for this
> > list, I have a (somewhat philosophical) question.
> >
> > Does the OS flash world need another tweening engine? Or are there
> > enough out there already? Of the ones that are there, what do people
> > like/dislike about them? Which one is your favourite?
> >
> > Cheers,
> > Alias
> >
> >
> >
> > _______________________________________________
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> > osflash at osflash.org
> > http://osflash.org/mailman/listinfo/osflash_osflash.org
> >
>
>
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