[osflash] Tweening filters
Alias™
aliasrob at gmail.com
Mon Sep 11 05:03:54 EDT 2006
Hi Moses,
Yeah, I have checked out fuse, but by the time I came across it I'd already
written a library of my own, and you know how it is - code is easier to
write than it is to read ;)
The reason I asked the question about the world needing another tweening
library is because my own feeling is "no", simpy because there are so many
out there. However, I'd not be averse to creating & releasing one if there
was an interest in it, since I'd be writing it anyway.
So maybe AS3 is the way to go?
Alias
On 11/09/06, fuse at mosessupposes.com <fuse at mosessupposes.com> wrote:
>
> Hmm, I thought you said you'd checked out Fuse? ;)
> www.mosessupposes.com/Fuse
>
> Fuse Kit has a thing called FuseFMP, which is a rewrite of FMP from
> Germany. I adopted it at the exact moment in building my thing that you're
> at now, scratching my head I came across it and shouted eureka!, then
> updated it to as2 and integrated it on in. It does these mysterious things
> you speak of - sorta have to cache then rewrite the filter each update.
> It's open source and modular so you can use it for your stuff if ya want.
>
> So in Fuse, to tween filters you do this.
> // setup (once)
> import com.mosesSupposes.fuse.*;
> ZigoEngine.register(FuseFMP); // enables the filter-mgt util for tweening
>
> // later do some tweens using the convention
> // short-filtername+"_"+propname
> ZigoEngine.doTween(clip1, "DropShadow_distance", 50, 1);
>
> // or if you also register FuseItem you can use Object Syntax,
> ZigoEngine.doTween(
> {target:clip1,
> DropShadow_distance:50,
> seconds:1 });
>
> > Does the OS flash world need another tweening engine?
>
> Well you might want to take a look at the pdf at my site. If you want to
> write an as3 one then go for it. Personally I think that both Uhlmann's
> kit and my kit have pretty much filled the voids in as2, but then Adobe is
> working with Penner on their next round of classes so it seems like a
> waste of time at this exact moment.
>
> I feel like the smart thing to do is to wait until 9 comes out and use the
> tools they create for a while. That may be end of story, or maybe there
> will be some room to make an extra syntax layer like fuse sequencing or
> whatever you're working on. It's good that Adobe is addressing these gaps.
>
> PS, great new Fuse video tutorial at www.gotoandlearn.com !
> (Thank you Lee!)
>
> moses
>
>
> >
> > Hi guys,
> >
> > I'm being quite lazy by not figuring this out by myself, but I
> thought
> > I
> > might be able to get some useful insight into this.
> >
> > I'm working on a tween manager program, which is not unlike Fuse in that
> > it
> > uses queues of objects to handle complex sequences of tweening data.
> > Anyway,
> > all that works fine, but I'm now looking to make it work for filters as
> > well.
> >
> > As I understand, the MovieClip.filters property returns a *copy* rather
> > than
> > a reference to the mc's filterlist. If this is correct, his makes my job
> > slightly trickier, as my current system relies on just modifying the
> > reference to an object property, and the changes are updated
> > automagically.
> > However, with filters, this doesn't work, possibly because of the
> > copy/reference issue. This means I'll have to take a copy of the
> object's
> > filterlist for each tween, tween it, and reassign it every frame.
> >
> > Does this sound right, or totally insane? Has anyone done anything
> similar
> > before?
> >
> > Also...in order to make a purely code based post on topic for this list,
> > I
> > have a (somewhat philosophical) question.
> >
> > Does the OS flash world need another tweening engine? Or are there
> enough
> > out there already? Of the ones that are there, what do people
> like/dislike
> > about them? Which one is your favourite?
> >
> > Cheers,
> > Alias
> >
> >
> >
> > _______________________________________________
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> > osflash at osflash.org
> > http://osflash.org/mailman/listinfo/osflash_osflash.org
> >
>
>
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