[osflash] Graphic assets in toolchain
jason.merrill at bankofamerica.com
Thu Apr 19 14:26:27 EDT 2007
We do something similar, and I found a better approach (at least in our
case) was to instead of creating 1000 different .swfs, create a single
.swf which has descriptions of the media in it contained in an XML file.
You only maintain one .swf that way. Our users use an application to
design and manipulate the graphics in the .swf and then save out using a
Webservice. The webservice updates the XML file for the "project". The
.swf reads the XML which describes how the media looks and animates etc.
We made an RIA app that creates mini Flash learning/job aid Flash "web
sites" (to state it simply).
This may not work in your case though if you want all the Flash IDE
tools to render media in the .swf and don't have time to build tools to
manipulate the media. Would something like MTASC work to inject new
code into existing .swfs?
Bank of America
GT&O Learning & Leadership Development
eTools & Multimedia Team
From: osflash-bounces at osflash.org
[mailto:osflash-bounces at osflash.org] On Behalf Of Travis Johnson
Sent: Thursday, April 19, 2007 2:16 PM
To: osflash at osflash.org
Subject: [osflash] Graphic assets in toolchain
Right now my organization (as part of a prototype that has moved
to production) has 1000's of swf's that we created for an assessment
system, all designed using the Flash IDE (which makes compilation
horrible, no build system).
I was looking into creating something that would be more
developer friendly (build-wise) but got stuck at the point of including
the assets. I played with swfmill, but I didn't seem to quite be what I
was looking for.
What I would like to have is an asset library (of sorts) that
our developers could pull from (ultimately, end users with a
not-yet-developed application). They could select a graphic, rotate,
scale, etc... and have it included in the final swf (or even referenced
externally, so the same asset could be shared across swfs).
I realize this is all possible using jpgs/etc... but these (of
course) generally don't do well when scaled.
How do other developers handle this? Is this a problem others
have encountered and solved too? SWFMILL's SVG support didn't seem to
be quite there yet.
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