[osflash] Q:Flash bitmap and double buffering

Austin Haas austin at pettomato.com
Wed Jul 11 12:42:17 EDT 2007


My understanding is that true double buffering is impossible in Flash. There would have to be support for it in the player. Environments that support double buffering usually either have a mechanism explicitly built in, or they at least allow you to draw to the screen between screen refreshes, so that you can avoid problems like tearing. I don't believe there is any way to get around tearing in Flash until they build in double buffering support.

-austin

-- 
Austin Haas
Pet Tomato, Inc.
http://pettomato.com

On Wed Jul 11 11:03 , Samuel Agesilas wrote:
> Sure I'll dig one up for u. I have lots of examples in C. But the  
> general principles are the same. I will look for these and email them  
> to you.
> 
> Cheers,
> Sam
> 
> Sent from my iPhone
> 
> On Jul 11, 2007, at 10:56 AM, moveup at mac.com wrote:
> 
> > At FITC this year, Francis Bourre talked about a technique called  
> > 'double-buffering' to improve performance of animations.
> >
> > Can someone who has used this technique give an actual code example?
> >
> > Thanks in advance
> >
> > Jim Bachalo
> >
> > [e] jbach at bitstream.ca
> > [c] 416.668.0034
> > [w] www.bitstream.ca
> > --------------------------------------------
> > "...all improvisation is life in search of a style."
> >             - Bruce Mau,'LifeStyle'
> >
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