[osflash] Red5 and/or Flash Remoting

Ernesto enapoli at fourge.it
Wed Mar 7 10:00:49 EST 2007


Hi Nicolas

where I can find  tutorials on how develop (server and client ) games by 
haXe ?

Erny


----- Original Message ----- 
From: "Nicolas Cannasse" <ncannasse at motion-twin.com>
To: "Open Source Flash Mailing List" <osflash at osflash.org>
Sent: Wednesday, March 07, 2007 1:41 PM
Subject: Re: [osflash] Red5 and/or Flash Remoting


> *This message was transferred with a trial version of CommuniGate(r) Pro*
>>> If you want to "push" data to the client, you can use the haXe Remoting
>>> Server which is a standalone server that can communicate using an
>>> XMLSocket and haXe serialization protocol. It's a multithreaded server
>>> that scales pretty well (my company is using it for web games with
>>> several thousands simultaneous games running at a given time).
>>
>> Hi Nicolas,
>> Over a thousand is a number to sit up and pay attention to! Can you tell
>> us more about the OS/hardware/bandwidth? If this is over more than one
>> machine, does haXe have any built-in support for clusters? Any clever
>> stuff built-in, such as clients will auto-reconnect to another server in
>> the cluster if one server dies?
>
> Linux bi-Xeon Dell servers, 100MB bandwidth. We have 4 haXe play servers
> running for one of our website : http://www.popotamo.com , a
> Scrabble-like multiplayer game. The servers are far from being pushed to
> their maximum, but since they also serve webpages we didn't want to have
> only one of them. At the time I'm talking the website displays 5600
> connected players and 7800 started games.
>
> Nicolas
>
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