[osflash] Coding on Flash CS3 sucks. Is it possible to use FlexBuilder for coding?
Ryan Christensen
ryan at blipbuzz.com
Thu Oct 18 18:37:01 PDT 2007
If on Windows go FlashDevelop3
(http://www.flashdevelop.org/community/viewtopic.php?t=1935) and don't look
back. Code complete, use flash cs3 for your compile is all. Use external
.as and maybe a stub or document class as so you don't have to code anything
in the IDE other than the stub and imports or your document class. I agree
they just need to quit acting like that CS3 IDE is a dev environment at all.
FlashDevelop3 if you set your path to your as3 libraries or as2 and the path
to the CS3 classes ($(AppConfig)/ActionScript 3.0/Classes) it has code
complete for all your classes and you can save $400. I dig powerflasher but
they are going about the pricing the WRONG way.
FlashDevelop is built on the SharpDevelop IDE and it .NET based there are
mono.net releases for *nix but I have not tested it.
RYAN CHRISTENSEN
MCSD C#.NET | MCSD C++ | MCAD.NET | Java
Bridgeware.com | eMarketinginc.com
drawk. llc.
design and programming services
ryan at drawk.com
480.612.4957
C# | Java | PHP
MS SQL | Oracle | mySQL
----- Original Message -----
From: "hank williams" <hank777 at gmail.com>
To: "Open Source Flash Mailing List" <osflash at osflash.org>
Sent: Thursday, October 18, 2007 5:06 PM
Subject: Re: [osflash] Coding on Flash CS3 sucks. Is it possible to use
FlexBuilder for coding?
Though it's a little cost prohibitive:
> €299 ($424 US) for a code editor is a bit much IMHO.
Thats hilarious. It costs more than the new version of flexbuilder will in
USD.
Of course I would never buy a product from these guys given an
experience I had with them early on, but at these prices no one should
buy their product - which would make me smile.
Hank
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