[osflash] coda for actionscript?

Tyler Larson talltyler at mac.com
Wed Aug 27 07:32:47 PDT 2008


I would suggest using ANT.
Every project will need a build.xml file, when you want to compile you  
will have to switch to the terminal tab in coda and type "ant" ever  
time you want to compile. I dont know if there is a better why.

Here is a simple ANT build file for compiling with the mxmlc, you will  
need to fix all of your paths for this to work.

<project name="yeah!" default="compile">
    <target name="compile">
        <exec executable="/opt/flex/3.0.0/bin/mxmlc">
            	<arg line="-output=../bin/main.swf"/>
		<arg line="Main.as"/>
	   </exec>
    </target>
</project>


On Aug 27, 2008, at 10:07 AM, henrik weber wrote:

> greetings!
>
> i know there are some peeps using textmate or xcode on a mac for
> as-development, but has anyone already made experiences with coda?
> http://www.panic.com/coda/developer/
>
> what is *really* interesting (in my eyes) are the possibilities  
> regarding
> online collaboration...
>
> my question (i'm not into applescript at all *g*): anyone keen to  
> spit out
> some kind of flash/mtasc/flex-compiler integration? similar to what  
> is al-
> ready possible from textmate or xcode?
>
> any hints where we might find articles about this combination or am i
> the only one that is taking coda into consideration as an additional  
> editor
> for my beloved eclipse? ;)
>
> thx in advance!
>
> henrik
>
> --
> __digital spices__
> Henrik Weber
> [MediaDesign&FlashDevelopment]
> home: www.digitalspices.com
> _______________________________________________
> osflash mailing list
> osflash at osflash.org
> http://osflash.org/mailman/listinfo/osflash_osflash.org

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