[osflash] Import Maya scene to PV3d - Camera + lights + animation

Matt elitescripts2000 at yahoo.com
Sat Jun 21 01:57:22 PDT 2008


What does this have to do with a flash video (flv) server? 

maya is a 3d rendering tool, which is not open sources, last I checked.

try blender.org for an open sources 3d animation/mesh modeling program and join it's mailing list.

regards,
matt


--- On Fri, 6/20/08, Bachir El Khoury <bachirk at gmail.com> wrote:

> From: Bachir El Khoury <bachirk at gmail.com>
> Subject: [osflash] Import Maya scene to PV3d - Camera + lights + animation
> To: osflash at osflash.org
> Date: Friday, June 20, 2008, 11:02 PM
> Hi everyone,
> 
>  
> 
> I have sent the email below ages ago to
> 'papervision3d at osflash.org', the
> only reply I got back then was that the email is still
> waiting for
> moderation.
> 
>  
> 
> So I thought I'd post it here.
> 
> Does anyone have any information regarding this matter?
> 
>  
> 
> Any guidance or info would be really appreciated.
> 
>  
> 
> Cheers,
> 
> Bachir
> 
>  
> 
> From: Bachir El Khoury [mailto:bachirk at gmail.com] 
> Sent: Friday, March 28, 2008 9:23 AM
> To: 'papervision3d at osflash.org'
> Subject: Import Maya scene to PV3d - Camera + lights +
> animation
> 
>  
> 
> Hi everyone,
> 
>  
> 
> I'm fairly new to PV3d and I have a quick question that
> the answer might be
> too obvious since I couldn't find anything on the net
> about.
> 
>  
> 
> When exporting collada dae files from Maya or any other
> package, the cameras
> and lights are being exported as well.
> 
> Yet I couldn't find any examples or tutorials where
> these have been used.
> 
>  
> 
> So my question is:
> 
> -          Can I use my exported camera and lights I have
> exported from
> maya?
> 
> -          How to use their data from the collada file?
> 
>  
> 
> I can only import and use the 3D objects with their
> textures but is that it
> at this stage?
> 
> Can I use the Camera's <matrix> tag in the dae to
> apply to the camera in
> PV3d?
> 
>  
> 
> The main goal is to get the same scene setup and
> composition I already have
> set in maya.
> 
>  
> 
> I really appreciate any direction or help.
> 
>  
> 
> Thanks,
> 
> Bachir_______________________________________________
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