[osflash] .NET socket server for flash
Thom Shannon
thom at glow-internet.com
Wed Oct 8 09:59:45 PDT 2008
That's interesting stuff, Lua is a new one on me!
I've started a google code project with my much smaller code base,
http://code.google.com/p/simplesocketdotnet/
I had some initial interest from other developers, it is quite small and
basic at the moment but I have some big ideas for it!
Kriss at XIXs.com wrote:
> Not what you want but hey :)
>
>
>> I've been working on a flash based game using socket connections for
>> real time communications. I wanted to build the server part in .NET but
>> couldn't find much that was useful. I've done a bit of tcp socket stuff
>> in C# but usually quite inefficiently (thread per socket etc), so I
>> started building my own library that manages all the sockets on a single
>> thread and is able to spawn threads for actions.
>>
>> Would anyone be interested in helping me start an open source project
>> with this? I really want to stress test and improve the performance, I'm
>> not sure how sturdy it is at the moment, although I'm quite sure it's
>> more scalable than the things I've built before.
>>
>
>
> I've been working on a little server code base for hmmm, must be a
> year or so now. Obviously the technical side of things isn't much of a
> problem but i've been trying harder to solve people management...
>
> Anyway the thing is trundling along, my plan is to release it on a bsd
> style license, but for now its just visible source (which in this case
> means you really should talk to me if you want to use it) whilst i
> continue to get it up to the point that i'm happy with its basics. You
> can see it in progress here http://vile.wetgenes.com/ which is the
> "iso" style client or any of my other games where it is just chat.
>
> Things like http://tv.wetgenes.com/ and
> http://ville.wetgenes.com/#public.tv represent different views on the
> same room which is a sort of multiplayer youtube (the failchans seem
> to like it so it gets active in spurts)
>
> The server code lives here,
> https://trac.xixs.com/wet/cgi-bin/trac.cgi/browser/swf/spew/serv its
> lua and I run it on debian and test it on windows, so far I've seen it
> peek around 1000 simultaneous and it barely registers cpu/memory usage
> compared to other things that hog its poor little server. Some
> documentation can be found here http://help.wetgenes.com/
>
> Like i said, my intention is for it to be a useable for other people
> open source project, I am thinking servers that connect to each other
> and allow users some sideways motion between them but although I'm
> keeping all this in mind I'm afraid thats a slightly low priority
> compared to building it in the first place.
>
>
>
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