[osflash] Q:BulkLoader vs QueLoader

Jonathan Valliere sybersnake at gmail.com
Thu Feb 19 09:52:02 PST 2009


The intrinsic classes are probably loaded into the swf.  The actual  
native classes I bet are much larger than 2.6Kb.
On Feb 19, 2009, at 12:47 PM, Gil Birman wrote:

> This was bugging me so a test confirmed what Arthur said to be  
> correct.
>
> Blank CS3 Project:
>
> With Loading Types:
> 14,767 bytes
>
> Without Loading Types:
> 12,130 bytes
>
> ... 12kb seems like a lot for a loader :(
>
>
> On Thu, Feb 19, 2009 at 11:29 AM, Gil Birman  
> <gil at allflashwebsite.com> wrote:
> I've been using BulkLoader for a while, QueueLoader I have never  
> tried. However, I noticed that both utilities will compile all the  
> loading types into your project, instead of using some sort of  
> plugin system. A while back I requested that BulkLoader implement a  
> plugin system.
>
> http://groups.google.com/group/bulkloader-users/browse_thread/thread/ad36e240db1f28db#
>
> Arthur Debert claims that the savings in file size would be  
> negligible, that "all native classes (Sound, MovieClip, Bitmap) do  
> not make a difference on the compiled swf filesize, as they are  
> native to the player. "
>
> I wish this were true, but in my experience all those extra imports  
> adds many kb to my project.
>
> The thing I absolutely hate about BulkLoader is that the COMPLETE  
> event will never fire if any item fails to load (even if you remove  
> those items from the loader)
>
> http://code.google.com/p/bulk-loader/wiki/HowToUseEvents
>
> .Gil
>
>
>
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