[osflash] Q:BulkLoader vs QueLoader
sybersnake at gmail.com
Thu Feb 19 09:52:02 PST 2009
The intrinsic classes are probably loaded into the swf. The actual
native classes I bet are much larger than 2.6Kb.
On Feb 19, 2009, at 12:47 PM, Gil Birman wrote:
> This was bugging me so a test confirmed what Arthur said to be
> Blank CS3 Project:
> With Loading Types:
> 14,767 bytes
> Without Loading Types:
> 12,130 bytes
> ... 12kb seems like a lot for a loader :(
> On Thu, Feb 19, 2009 at 11:29 AM, Gil Birman
> <gil at allflashwebsite.com> wrote:
> I've been using BulkLoader for a while, QueueLoader I have never
> tried. However, I noticed that both utilities will compile all the
> loading types into your project, instead of using some sort of
> plugin system. A while back I requested that BulkLoader implement a
> plugin system.
> Arthur Debert claims that the savings in file size would be
> negligible, that "all native classes (Sound, MovieClip, Bitmap) do
> not make a difference on the compiled swf filesize, as they are
> native to the player. "
> I wish this were true, but in my experience all those extra imports
> adds many kb to my project.
> The thing I absolutely hate about BulkLoader is that the COMPLETE
> event will never fire if any item fails to load (even if you remove
> those items from the loader)
> osflash mailing list
> osflash at osflash.org
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