[Papervision3D] Latest version (Re: New package structure)
Carlos Ulloa
c4rl054321 at gmail.com
Sat Dec 16 09:27:37 EST 2006
Latest versions and examples are in the svn repository:
http://svn1.cvsdude.com/osflash/papervision3d
But they are going to be updated soon,
C4
// noventaynueve.com
// papervision3d.org
On 16/12/06, Trevor <trevor at flash-monkey.com> wrote:
>
> Hi Carlos, hi list
>
>
>
> Just joined the list. I was wondering if you have any idea of a likely
> release dates for the release candidates and the public releases… I'm not
> hassling or anything… it's just that I'd like to take time off work to check
> this out properly when it's released, the demos look fantastic and I'm just
> really excited… forget Christmas this is much better…!
>
>
>
> Trevor
>
>
>
> -----Original Message-----
> *From:* Papervision3D-bounces at osflash.org [mailto:
> Papervision3D-bounces at osflash.org] *On Behalf Of *Carlos Ulloa
> *Sent:* 15 December 2006 20:17
> *To:* Papervision3D at osflash.org
> *Subject:* [Papervision3D] New package structure
>
>
>
> Hello,
>
> This is the new package structure I'm working on.
>
> Unfortunately, this change will break all previous code, but not much. It
> will be a matter of adding a few imports and changing some class names.
> Compiler errors mainly.
>
> On the other hand, this new structure will be flexible enough to be upward
> compatible. And also much easier to expand. Materials and the new scenes
> will be customizable in the same way people have been able to modify the
> recently added cameras. (Objects are already very expandable, and there are
> currently more primitives planned, such as Cube and Starfield. Full list in
> http://www.osflash.org/papervision3d/todo)
>
> The idea behind this, is to leave the core subpackage for developers,
> while the user deals with scenes, cameras, objects and materials, instead of
> the usual 3D classes no one really knows what they do.
>
> Both AS2 and AS3 versions will be uploaded at the same time, in what will
> be Beta RC1. It should be feature complete and once it's tested and debugged
> it will become our public Beta.
>
> From then on, we will be able to incorporate the really cool new features.
>
>
> Most of this changes have been suggested here, so needless to say that any
> comments are welcome.
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
>
> ----8<--------8<--------8<--------8<--------8<--------8<--------8<--------8<--------8<--------8<----
>
>
> core
>
> geom
> Face3D.as
> Vertex3D.as
>
> proto
> CameraObject3D.as
> DisplayObject3D.as
> MaterialObject3D.as
> SceneObject3D.as
>
> utils
> AssetLibrary.as
> XML2Object.as
>
> Number3D.as
> NumberUV.as
>
>
> cameras
>
> Camera3D.as
> FreeCamera3D.as
>
>
> materials
>
> BitmapAssetMaterial.as
> BitmapMaterial.as
> MovieAssetMaterial.as
> MovieMaterial.as
>
>
> objects
>
> Ase.as
> Collada.as
> Mesh.as
> Plane.as
> Points.as
>
>
> scenes
>
> Scene3D.as
> MovieScene3D.as
>
>
> Papervision3D.as
>
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