[Papervision3D] Latest version (Re: New package structure)

John Grden neoriley at gmail.com
Sat Dec 16 11:54:17 EST 2006


hey carlos, I tried updating and it says I'm current at rev 9

On 12/16/06, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
>
> Latest versions and examples are in the svn repository:
>
> http://svn1.cvsdude.com/osflash/papervision3d
>
> But they are going to be updated soon,
>
> C4
> // noventaynueve.com
> // papervision3d.org
>
>
>
> On 16/12/06, Trevor <trevor at flash-monkey.com> wrote:
> >
> >  Hi Carlos, hi list
> >
> >
> >
> > Just joined the list. I was wondering if you have any idea of a likely
> > release dates for the release candidates and the public releases… I'm not
> > hassling or anything… it's just that I'd like to take time off work to check
> > this out properly when it's released, the demos look fantastic and I'm just
> > really excited… forget Christmas this is much better…!
> >
> >
> >
> > Trevor
> >
> >
> >
> > -----Original Message-----
> > *From:* Papervision3D-bounces at osflash.org [mailto:
> > Papervision3D-bounces at osflash.org] *On Behalf Of *Carlos Ulloa
> > *Sent:* 15 December 2006 20:17
> > *To:* Papervision3D at osflash.org
> > *Subject:* [Papervision3D] New package structure
> >
> >
> >
> > Hello,
> >
> > This is the new package structure I'm working on.
> >
> > Unfortunately, this change will break all previous code, but not much.
> > It will be a matter of adding a few imports and changing some class names.
> > Compiler errors mainly.
> >
> > On the other hand, this new structure will be flexible enough to be
> > upward compatible. And also much easier to expand. Materials and the new
> > scenes will be customizable in the same way people have been able to modify
> > the recently added cameras. (Objects are already very expandable, and there
> > are currently more primitives planned, such as Cube and Starfield. Full list
> > in http://www.osflash.org/papervision3d/todo )
> >
> > The idea behind this, is to leave the core subpackage for developers,
> > while the user deals with scenes, cameras, objects and materials, instead of
> > the usual 3D classes no one really knows what they do.
> >
> > Both AS2 and AS3 versions will be uploaded at the same time, in what
> > will be Beta RC1. It should be feature complete and once it's tested and
> > debugged it will become our public Beta.
> >
> > >From then on, we will be able to incorporate the really cool new
> > features.
> >
> > Most of this changes have been suggested here, so needless to say that
> > any comments are welcome.
> >
> > C4RL05
> > // noventaynueve.com
> > // papervision3d.org
> >
> >
> >
> > ----8<--------8<--------8<--------8<--------8<--------8<--------8<--------8<--------8<--------8<----
> >
> >
> > core
> >
> >   geom
> >     Face3D.as
> >     Vertex3D.as
> >
> >   proto
> >     CameraObject3D.as
> >     DisplayObject3D.as
> >     MaterialObject3D.as
> >     SceneObject3D.as
> >
> >   utils
> >     AssetLibrary.as
> >     XML2Object.as
> >
> >   Number3D.as
> >   NumberUV.as
> >
> >
> > cameras
> >
> >   Camera3D.as
> >   FreeCamera3D.as
> >
> >
> > materials
> >
> >   BitmapAssetMaterial.as
> >   BitmapMaterial.as
> >   MovieAssetMaterial.as
> >   MovieMaterial.as
> >
> >
> > objects
> >
> >   Ase.as
> >   Collada.as
> >   Mesh.as
> >   Plane.as
> >   Points.as
> >
> >
> > scenes
> >
> >   Scene3D.as
> >   MovieScene3D.as
> >
> >
> > Papervision3D.as
> >
>
>
> _______________________________________________
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>
>
>


-- 
[  JPG  ]
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