[Papervision3D] Environment mapping example.

ricardo cabello ! mr.doob info at mrdoob.com
Tue Dec 19 03:58:04 EST 2006


Wow, I didn't thought that was possible!! Does it use getPixel putPixel? 
or did you just modifyed the matrix for drawing the textures? However 
you did it.. cool man! :)

Cheers,
--
ricardo cabello
http://mrdoob.com

Ralph Hauwert wrote:
> Hi all,
>
> This is my first adventure with hacking papervision3d. Slowly I've
> been turning in to an insomniac, so I decided to do something with
> that time. I was trying to implement texturemapped fake phong shading,
> which I couldn't get setup quickly due to the way materials are
> implemented right now. So for now I used that stuff to do environment
> mapping with some fake shading. That worked out pretty well, for a
> first try on this, if I say so myself.
>
> Code is very ugly right now, and I don't think I will get it right
> without some changes in the material and face3d classes, I'll come
> back with that later.
>
> Here's my example :
> http://www.unitzeroone.com/flex_2/papervision_envMapping/
>
> I took the liberty to make a blog post too:
> http://www.unitzeroone.com/blog/papervision3d_as3_example_3d_e_1.html
>
> Ralph / UnitZeroOne
>
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