[Papervision3D] Papervision3D Digest, Vol 3, Issue 61

Matthew Hare matt.hare at gmail.com
Tue Dec 26 13:37:01 EST 2006


Hi,

My name is Matthew Hare, I've been following this progression of PV3D. I am
the lead developer at one of the agencies that exclusively work for Sony. We
currenly part manage and develop for all of the sony europe sites, in 21
countries.

I raised PV3D to my boss at sony a month back or so, the 3D rhino, and again
with the Seahorse. I'm very interested in developing with it, I want to push
some ideas out, especially some sort of 3D, 1st person multiplayer game,
because I know this hasnt been done yet. Or at least I've not heard word of
it done yet.

Sony europe are keen on new ideas and technologies, and I certainly intend
to exploit that.

This in mind, I would like to push some concepts my bosses way, starting
with a 3D model viewer, simply rotating a product in 3D. This would be great
for the Sony product range. Bravia tv's would most likely benefit along with
the new NavU unit.

Ultimately though, i would love to develop some 3D online multiplayer game,
because i believe this would really bring PV3D to the fore. It's very likely
to gain attention from magazines, and be used by agencies the world over to
produce content. Eventually, if not already with this currenty momentum, I
expect to see PV3D be used in award winning sites.

I would like to offer my help in any way. At the moment I'm very scare on
personal development time, but anything I can do otherwise, please let me
know.

Yours Kindly


Matthew Hare

On 26/12/06, Papervision3D-request at osflash.org <
Papervision3D-request at osflash.org> wrote:
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> Today's Topics:
>
>    1. Re: Importing file formats (Carlos Ulloa)
>    2. Re: Panorama with 3DS renders (Carlos Ulloa)
>    3. Re: Panorama with 3DS renders (Carlos Ulloa)
>    4. Re: AS3 Panorama (Carlos Ulloa)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 26 Dec 2006 12:02:41 +0000
> From: "Carlos Ulloa" <c4rl054321 at gmail.com>
> Subject: Re: [Papervision3D] Importing file formats
> To: Papervision3D at osflash.org
> Message-ID:
>         <ef6f26df0612260402n3f8b0613ifcf8c7d67ec39322 at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I believe that one of our main goals is to make the transition from the
> chosen 3d editor (dcc) to pv3d as smooth as possible. Every step in this
> direction would have an impact in the quality of the geometry we use,
> while
> decreasing development time. But the most important benefit would be to
> open
> our user base to 3d designers.
>
> Since we have to spend our limited development resources wisely, I think
> we
> should concentrate on supporting only one file format. And IMO Collada is
> our best option here.
>
> The format is very complete and relatively easy to parse. It supports
> almost
> every feature I can think of. Geometry, materials, textures, lights,
> camera,
> animations, instantiations, and scenes are all there. But also physics,
> effects, skeletons, nurbs. It can even hold proprietary data.
>
> It's actively supported by Blender, Maya and Max, where you can not only
> export Collada, but also read it back. Quite an achievement in the non
> collaborative 3d world, where each dcc has become the center of its own
> universe.
>
> Testing different models from different dccs takes an enormous amount of
> time. Fortunately the people from sony are keen on helping with this. They
> discovered this project in John's blog via google, and although they have
> no
> idea of flash, they seem to be quite interested.
>
> But Collada is not intended to be a delivery format. Particularly on
> platforms such as the PS3 and Xbox 360 that handle a huge amount of 3d
> data.
> I think we can't still get away with it, but hopefully not for very long.
>
> I don't think we need another format here. A format as such is a pain to
> develop and maintain. Keeping track of backward and forward compatibility
> and so on. I believe it be better to develop a wrapper, so we can prepare
> our files for deployment. Kind of precompiler. It would be great if we
> could
> save the contents of an as3 instance to a binary file, so we don't have to
> parse it at runtime.
>
> There's a long trip ahead of us.
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
>
> On 23/12/06, Papervision3D at osflash.org <Papervision3D at osflash.org > wrote:
> >
> >  People are starting to talk about supporting different file formats
> .3DS
> > etc etc.  I'd suggest that we try to encourage developers to put our
> group
> > efforts on expanding out Collada support. I appreciate that people want
> to
> > grab models off the net and just load them into PV3D, but the code is
> going
> > to get bloated with all the importers, not to mention they are a real
> time
> > suck to write and test.  Most 3D programs (Blender particularly) can
> import
> > them all and export to Collada.  Most of the common formats (obj, 3ds
> etc),
> > are getting quite long in the tooth, are binary, and are not extensible.
> > Collada is XML, is available as a plugin for most 3D software,
> encompasses
> > most of the feature set that PV3D is ever likely to need, and we are
> free to
> > add our own tags if needed.
> >
> > That said, Collada was never meant to be a delivery format ( it states
> > that in its design document!), and Google Earth aside, nobody uses it as
> > such on the web.  It doesn't stream, is far from compact, and slow to
> parse.
> >
> > Can anyone suggest a format that is open, streamable and compact?
> >
> > Jake Lewis
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
> >
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> ------------------------------
>
> Message: 2
> Date: Tue, 26 Dec 2006 12:06:52 +0000
> From: "Carlos Ulloa" <c4rl054321 at gmail.com>
> Subject: Re: [Papervision3D] Panorama with 3DS renders
> To: Papervision3D at osflash.org
> Message-ID:
>         <ef6f26df0612260406s6066ee18v7fa966a3ad20dc11 at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> That looks really cool, Ricardo. I can see where you want to go with this,
> and if you get that to animate it would look really amazing. Not sure if
> the
> flv decoding overhead would kill it though. But maybe you could preload
> the
> different frames. I can't wait to see it moving!
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
> On 23/12/06, ricardo cabello ! mr.doob <info at mrdoob.com> wrote:
> >
> > I've done a test with all this too. Doing my own scene and all that...
> > http://mrdoob.com/projects/papervision/panorama.swf
> >
> > I've also done a tutorial or little how-to explaining how to create the
> > 6 textures that you need for the cube mapping of your custom scene.
> > http://www.ricardocabello.com/?postid=297
> >
> > Hope somebody finds it useful.
> >
> > John: I failed with the FLV stuff, I'll try again tomorrow maybe.
> >
> > Cheers,
> > --
> > ricardo cabello
> > http://mrdoob.com
> >
> > John Grden wrote:
> > > I did this scene with 3DS renders...took me a while to get the
> > > camera's setup, but it works ;)  I used the Stars Object for the open
> > > air top
> > >
> > > http://www.rockonflash.com/demos/pv3d/panorama/Bespin.swf
> > > <http://www.rockonflash.com/demos/pv3d/panorama/Bespin.swf>
> > >
> > > If I could get the camera angles/lenses done better, I think it'd be
> > > flawless
> > >
> > > --
> > > [  JPG  ]
> > >
> ------------------------------------------------------------------------
> > >
> > > _______________________________________________
> > > Papervision3D mailing list
> > > Papervision3D at osflash.org
> > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> > >
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
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> ------------------------------
>
> Message: 3
> Date: Tue, 26 Dec 2006 12:17:01 +0000
> From: "Carlos Ulloa" <c4rl054321 at gmail.com>
> Subject: Re: [Papervision3D] Panorama with 3DS renders
> To: Papervision3D at osflash.org
> Message-ID:
>         <ef6f26df0612260417s39fb2c9tbcd4ff8bf09aa19d at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> That's currently not supported, but looks easy to implement and actually
> quite useful.
>
> Got to think about it.
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
> On 23/12/06, ricardo cabello ! mr.doob <info at mrdoob.com> wrote:
> >
> > Hey guys!
> >
> > For the panorama example, is it possible to do something like...
> >
> > --
> >
> > scene = new Scene3D ( container );
> > myMesh:Mesh = new Mesh();
> >
> > p:Plane = new Plane (m, square, square, quality, quality );
> >
> > myMesh.push(p);
> > scene.push(myMesh);
> >
> > --
> >
> > so, in a way you can create 3D objects within PV3D. I mainly had an idea
> > when I woke up that was rotating the box of the panorama in the
> > onEnterFrame, so you would be looking a rotating tunnel, which may
> > increase the wow-factor. And right now all the p's are pushed to the
> > scene, and looks like the Scene doesn't allow rotationZ.
> >
> > Any light here would be appreciated :)
> >
> > Cheers!
> > --
> > ricardo cabello
> > http://mrdoob.com
> >
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> ------------------------------
>
> Message: 4
> Date: Tue, 26 Dec 2006 12:20:38 +0000
> From: "Carlos Ulloa" <c4rl054321 at gmail.com>
> Subject: Re: [Papervision3D] AS3 Panorama
> To: Papervision3D at osflash.org
> Message-ID:
>         <ef6f26df0612260420u76ccc454uff022e96f761fc76 at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> That's a very good point, Jake.
>
> The panoramas can be optimized by disabling scene and object sorting:
>
> camera.sort = false;
> plane.sortFaces = false; // x6
>
> Cheers,
>
> C4RL05
> // noventaynueve.com
> // papervision3d.org
>
>
>
> On 23/12/06, Jake Lewis <jakelewis at blueyonder.co.uk> wrote:
> >
> >  Hi Carlos,
> >
> > This looks very impressive.
> >
> > I haven't looked through the source to see if this is already
> implemented,
> > but I'd suggest that with a panorama, no sorting of triangles is
> necessary.
> > Thus each triangle can be rendered directly after the onscreen check,
> thus
> > omitting all the list addition, sorting and list reading. This should
> allow
> > a greater tessellation with improved visual quality.
> >
> >
> > Jake
> >
> > _______________________________________________
> > Papervision3D mailing list
> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
> >
> >
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> End of Papervision3D Digest, Vol 3, Issue 61
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