[Papervision3D] Games and stories

John Grden neoriley at gmail.com
Wed Dec 27 19:27:06 EST 2006


I think we can come up with a very intelligent way of managing stuff like
large areas/distances etc.

Having a players ship/house/dwelling/asteroid completely configurable and
customized would be such an incredible draw.  I can still remember how
hooked everyone was on creating Duke Nukem 3D levels.  It was easy, and we
could stick in just about any little hiding spot/trick item we wanted
(within the bounds of the game).  But this sounds like it could be 1000x's
more configurable and personal.

and too, what about spreading the load?  I mean, I know the next thought is
"wow, where are we going to host this and get the bw?".  True, we can
probably swing an initial location etc, but it'd be awefully interesting to
discuss the possibilities of zones being hosted individually.  Just a
thought.  I mean, some zones are combat zones where you need high bw and
quick response, but what about non-combat rpg locals that people can host on
their own?  Takes a star gate to get there and if the star gates down, then
you don't get there.

I mean, i've had plenty of experience with this sort of
flash/online/realtime stuff, so I'm not talking out of my rear-end.  People
could easily register their galaxy and deal with it on their own hardware/bw
and completely customize the rules of "living" there.  Kinda like the
trainman in the matrix ;)

Ok, I'm off my rocker.

On 12/27/06, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
>
> I'm up for it.
>
> Always loved space games, in fact that's how I ended up working in "the
> industry". Worked on a few unreleased space titles and on Colony Wars 2: Red
> Sun for the ps1. I actually met david braben (one of the guys that did
> Elite) when he was pitching virus 2000, many years ago.
>
> Some of my space links:
> http://noventaynueve.com/portfolio/projects/NRG-Trailer/index.html
> http://www.noventaynueve.com/lab/NRG-2006
> http://stars.loveroflifesingerofsongs.com/
>
> Technically is pretty achievable considering that most of the screen is
> empty. Would be great if we had some sort of level of detail management so
> we could use simpler models for stuff that's far away.
>
> The idea of having an api for people to build their own stuff is amazing.
>
> This is getting very exciting :)
>
> C4
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>
>


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