[Papervision3D] New material demos : Cell shading and more.
Peter Kapelyan
flashgames at comcast.net
Tue Apr 3 01:59:52 EDT 2007
http://sess.net/pv3d/CheesyOutline.swf
I think Ralph's is 1 million times better - at least.
This is the Cheesy outline alot of engines use. Maybe it can be made
somewhat better and/or usable...
-Pete
----- Original Message -----
From: "Peter Kapelyan" <flashgames at comcast.net>
To: <Papervision3D at osflash.org>
Sent: Tuesday, April 03, 2007 1:40 AM
Subject: Re: [Papervision3D] New material demos : Cell shading and more.
> As easy sihoutte I have seen in many 3d engines is to take the same
> model -
> rezize it just a bit bigger(the size of black line) and place it behind
> the
> same model - colored a flat black.
>
> The model is then rendered over the black model..or maybe the black model
> can have it's faces flipped?
> Seen it in a lot of engines liek this.
>
> -Pete
>
>
>
>
> ----- Original Message -----
> From: "Ralph Hauwert" <r.hauwert at gmail.com>
> To: <Papervision3D at osflash.org>
> Sent: Tuesday, April 03, 2007 12:33 AM
> Subject: Re: [Papervision3D] New material demos : Cell shading and more.
>
>
>> The amount of color steps has no impact what so ever on the
>> performance. It's a matter of artistic freedom and maybe even Collada
>> compliance ;-)
>>
>> The silioiutetee ( I am stopping trying to spell that word); is faked.
>> The black edge on the horse is actually not the "real" way you should
>> implement this. That would involve a very processor intensive
>> calculation over all vertexes at every transform.
>>
>> The faking manifests itself on the fact it actually only renders the
>> outlines of the object. Rendering these things for real would mean
>> that also in the surface of the object you would get nice little
>> outlines.
>>
>> Don't get me wrong, this is something I will pursue. But due the cpu
>> usage of such a routine it is low on my prio list.
>>
>> Ralph.
>>
>> On 4/3/07, Anthony Tambrin <copet80.mailinglist at gmail.com> wrote:
>>> Does it mean it's faster running on fewer color steps, Ralph? Oh, and
>>> what
>>> did you mean by "fake silhouettes" ? (I had to look the word up in
>>> google
>>> after trying so many different character combinations for 'silhouette')
>>>
>>> Cheers,
>>> Anthony
>>>
>>>
>>>
>>> On 4/3/07, Ralph Hauwert <r.hauwert at gmail.com> wrote:
>>> > Good to hear the cartoon shading falls good so far ;-) Now I am
>>> > wondering when Joa's pacman will be able to implement it ;-) Joa ?
>>> >
>>> > Thanks for the compliments. The cellshader is any easy to use
>>> > material, like any other of the new ones; here's the syntaxis :
>>> >
>>> > material = new CellShadingMaterial(0x000000, 0x00FF00,6);
>>> >
>>> > Color 1 is the first color (light), Color 2 is the 2nd color. 6
>>> > indicates the number of steps of colors in between. This syntax might
>>> > change, but just to show how easy it would be to use.
>>> >
>>> > Ralph.
>>> >
>>> > On 4/3/07, Anthony Tambrin <copet80.mailinglist at gmail.com> wrote:
>>> > > Good one, Peter! I second that :)
>>> > >
>>> > >
>>> > >
>>> > > On 4/3/07, Peter Kapelyan < flashgames at comcast.net> wrote:
>>> > > > Seriously - who needs to buy Swift3d/etc - if you can output the
>>> > > frames....
>>> > > > Can you ouput the frames from PV3D like vector screen shots (eps
>>> > > > or
>>> > > another
>>> > > > swf with frames..)?
>>> > > > -Pete
>>> > > > ----- Original Message -----
>>> > > > From: "Ralph Hauwert" <r.hauwert at gmail.com>
>>> > > > To: < Papervision3D at osflash.org>
>>> > > > Sent: Monday, April 02, 2007 11:29 PM
>>> > > > Subject: [Papervision3D] New material demos : Cell shading and
>>> > > > more.
>>> > > >
>>> > > >
>>> > > > > Hi All,
>>> > > > >
>>> > > > > I was busy picking up work on RC2, when I thought it would be
>>> > > > > nice
>>> to
>>> > > > > give you all a little preview of what's to come more next to
>>> > > > > phong
>>> and
>>> > > > > bumpmapping which you have seen already. Here's 3 new, including
>>> cell
>>> > > > > shading with faked silloutte.
>>> > > > >
>>> > > > >
>>> > >
>>> http://www.unitzeroone.com/blog/papervision3d/papervision3d_demos_cellshadin.html
>>> > > > >
>>> > > > > --
>>> > > > > Ralph Hauwert
>>> > > > > Papervision3D
>>> > > > >
>>> > > > > _______________________________________________
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>>> > > > > Papervision3D at osflash.org
>>> > > > >
>>> > >
>>> http://osflash.org/mailman/listinfo/papervision3d_osflash.org
>>> > > > >
>>> > > >
>>> > > >
>>> > > >
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>>> > >
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>>> >
>>> >
>>> > --
>>> > Ralph Hauwert
>>> > FlashCoder
>>> >
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>>
>>
>> --
>> Ralph Hauwert
>> FlashCoder
>>
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