[Papervision3D] My attempt at a carousel
Ralph Hauwert
r.hauwert at gmail.com
Wed Apr 4 20:39:11 EDT 2007
Zoetrope in papervision..interresting idea...that would be reinventing flash
motion ;-)
On 4/5/07, Anthony Tambrin <copet80.mailinglist at gmail.com> wrote:
>
> Hi David,
>
> Great stuff man!
>
> Here's an idea. How about taking sequential shots of your daughter and put
> it into the carousel. I guess that'd be pretty cool cause your carousel
> works like a film reel when it's rotating really fast :)
>
> Cheers,
> Anthony
>
>
> On 4/4/07, David Harris <djohnsmarie at gmail.com> wrote:
> >
> > Hi guys,
> >
> > Here's the updated version.
> > http://www.harrisfamily.net.nz/devblog/enclosures/carousel2.swf
> >
> > I'm planning to post the source to my blog soon.
> >
> > Thanks for your help!
> >
> > David
> >
> >
> > On 4/4/07, John Grden <neoriley at gmail.com> wrote:
> > > you're more than welcome to use this one (assuming the swf makes it in
> > the
> > > email). Just load it as an external SWF and the FPS code runs inside
> > of it.
> > >
> > >
> > > On 4/3/07, David Harris <djohnsmarie at gmail.com> wrote:
> > > > I'll put it up tonight when I am on my own time (and not work time!)
> >
> > > >
> > > > One other question I've been meaning to ask...
> > > > How hard/easy is it to get the FPS display I've seen on so many
> > other PV3D
> > > apps?
> > > > The one with the red bar...
> > > >
> > > > I suspect it's easy, but just haven't seen example code anywhere
> > yet...
> > > >
> > > > On 4/4/07, John Grden <neoriley at gmail.com> wrote:
> > > > > can we see it now with that fix I mentioned?
> > > > >
> > > > >
> > > > > On 4/3/07, David Harris <djohnsmarie at gmail.com> wrote:
> > > > > > Thanks!
> > > > > >
> > > > > > The master plan with PaperVision involves her and my son...
> > > > > >
> > > > > > stay tuned...more to come later! ;-)
> > > > > >
> > > > > > On 4/4/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
> > > > > > > Hi David,
> > > > > > >
> > > > > > > I've been following the 3d images of your daughter for quite a
> >
> > > while!
> > > > > > >
> > > > > > > Congratulations for both,
> > > > > > >
> > > > > > > C4RL05
> > > > > > > // noventaynueve.com
> > > > > > > // papervision3d.org
> > > > > > >
> > > > > > >
> > > > > > > On 03/04/07, David Harris < djohnsmarie at gmail.com> wrote:
> > > > > > > > Hi John,
> > > > > > > >
> > > > > > > > Thanks for that, it works perfectly!
> > > > > > > >
> > > > > > > >
> > > > > > > > On 4/4/07, John Grden < neoriley at gmail.com> wrote:
> > > > > > > > > mabye you could create a dumby object in the middle and
> > tell the
> > > > > planes
> > > > > > > to
> > > > > > > > > look at it?
> > > > > > > > >
> > > > > > > > > scene.addChild(new DisplayObject3D("center"));
> > > > > > > > >
> > > > > > > > > ... then with your planes:
> > > > > > > > >
> > > > > > > > > var obj:DisplayObject3D = scene.getChildByName ("center");
> > > > > > > > > plane.lookAt(obj);
> > > > > > > > >
> > > > > > > > > this is completely off the top of my head, and you might
> > have to
> > > > > reverse
> > > > > > > the
> > > > > > > > > image textures so they're not backwards, but it's alot
> > easier
> > > than
> > > > > doing
> > > > > > > the
> > > > > > > > > math ;)
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > On 4/3/07, David Harris < djohnsmarie at gmail.com> wrote:
> > > > > > > > > >
> > > > > > > > > > Hi Every one,
> > > > > > > > > >
> > > > > > > > > > I am attempting to create a carousel with PaperVision.
> > > > > > > > > >
> > > > > > > > > > If you look at
> > > > > > > > >
> > > > > > >
> > > > >
> > > http://www.harrisfamily.net.nz/devblog/enclosures/carousel1.swf
> > > > > > > > > > you can see how far I am.
> > > > > > > > > > The problem I am wanting to fix is when you view that,
> > the far
> > > > > left
> > > > > > > > > > and far right are not correct, and are flapping round a
> > bit,
> > > not
> > > > > > > > > > staying facing directly away from the center.
> > > > > > > > > >
> > > > > > > > > > in the rendering function I have the code to set the
> > rotation
> > > > > values:
> > > > > > > > > >
> > > > > > > > > > planeArray[i].plane.rotationY = rotationRadians * 180 /
> > > Math.PI;
> > > > > > > > > >
> > > > > > > > > > planeArray[i].plane.z = radius * Math.cos(rotationRadians)
> > *
> > > -1;
> > > > > > > > > > planeArray[i].plane.x = (radius * Math.sin
> > (rotationRadians))*
> > > -2;
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > where "i" is the position in the array
> > > > > > > > > >
> > > > > > > > > > I am very newbie to this, so am I missing something
> > obvious?
> > > > > > > > > >
> > > > > > > > > > thanks,
> > > > > > > > > >
> > > > > > > > > > David
> > > > > > > > > >
> > > > > > > > > >
> > > _______________________________________________
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> > > > > > > > >
> > > > > > >
> > > > >
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> > > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > --
> > > > > > > > > [ JPG ]
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> > > > > > > >
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> > > > > > >
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> > > > > >
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> > > > >
> > > > >
> > > > >
> > > > > --
> > > > > [ JPG ]
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> > > > >
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> > >
> > >
> > >
> > > --
> > > [ JPG ]
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> > >
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>
--
Ralph Hauwert
FlashCoder
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