[Papervision3D] Ase parser
Peter Kapelyan
flashgames at comcast.net
Fri Apr 6 20:14:26 EDT 2007
Can we fix the parser if we/I find better code?
The ASE parser doesn't seem to work for alot of things, and now even google Sketchup which uses
*MESH_FACENORMAL
*MESH_VERTEXNORMAL
to modify
*MESH_TFACELIST
*MESH_TFACE
So unless theres a better parser for ASE, then ASE is kind of dead (sweeping tears from eyes as they rain upon the keyboard) because you will have to hack it. So the parser does not work for many things/apps - and not the fault of anyone because the parser works perfectly for one kind of software (3dsmax/anything else??), and that was all it was meant to do. So I can write several pages about how to get an ASE to work for papervision3d (now I'm wailing), as soon as I find the time.
Because the 3dobject(ASE in this case) output varies so much from the different programs - you will be forced to make a file that the parser likes. I think I would have gave up, if not after a good 20-30+ hours I must have figured that last sentence out. I think alot of people would have gave up, because maybe they didn't have the time. I think I am going to switch to DAE eventually.....but can we fix the current parser to make it easier to use for some people (like me) if we find better code?
-Pete
PS pretty please with sugar on top, and a pint of beer...
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