[Papervision3D] Visible Vertices, Flash-API drawed lines, Surface disappears with the attempt to subdivide its polygone
Anthony Tambrin
copet80.mailinglist at gmail.com
Thu Apr 12 19:33:37 EDT 2007
But the PV3D team is keeping a close eye on your work, Alexander :) I would
too :)
On 4/13/07, Alexander Zadorozhny <alexander.zadorozhny at gmail.com> wrote:
>
> Hi renkster
>
> If you want to set plane scale and subdivision, you can call
> new Plane(material5, 2, 0, 10, 10);
> setting height to zero forces plane to take width as scale.
> Unfortunately AS3 doesn't support method overloading :(
>
> The Chicken Experiment is fantastic!!!!!
> I'm really impressed!!
> I don't think that anything like that can be implemented with current
> papervision.
>
> The same goes for the cruiser demo - at least it would require some
> hacks in drawing and/or would require linearizing model. And mouse
> tracking support in papervision is rudimentary.
>
> For the drawing vertices: papervision projects mesh vertices, but
> sorts only drawing triangles at this time.
> For the demo I've extended this notion to drawing primitives that
> would allow any custom drawing. Currently implemented primitives are
> triangles, segments and sprites, dots and shapes should be easy to
> add.
>
> >btw: your z-sorting demo is more than awesome. when will it
> >be implemented in papervision? ;-)
> As I am not a member of papervision team, I've no clue on that.
>
> wbr,
> Alexander
>
> On 4/12/07, renkster <renkster at gmail.com> wrote:
> > hi alexander,
> >
> > thanks for the answer, the plane-subdivide issue is fixed. thanks. so
> > if i use only one parameter its used to scale the plane, but if a want
> > to set the size and subdivision i have to use an absolute pixel-value
> > (?)
> >
> > about the other issues. please have a look at 2 older examples i did.
> > its only the flash drawing-API and the latest 3D engine i did.
> >
> > http://www.oller-programmierer.de/quark/#/chicken/
> > http://www.oller-programmierer.de/quark/#/cruiser/
> >
> > i wonder if i can do things like that with the implemented
> > papervision3D methodes.
> >
> > btw: your z-sorting demo is more than awesome. when will it be
> > implemented in papervision? ;-)
> >
> >
> > and about my other questions:
> > - render visible vertices. there is no way now to do that?
> > - no free-camera-control at this time?
> >
> >
> > good day
> > ole
> >
> >
> >
> > 2007/4/12, Alexander Zadorozhny <alexander.zadorozhny at gmail.com>:
> > > Hi renkster,
> > >
> > > Regarding second issue:
> > > In my z-order demo I used home-bred Segment3D class to draw lines,
> > > contrary to Face3D class. However, before that I used Face3D objects
> > > for segments, with two vertices referencing the same point. Make sure
> > > you use WireframeMaterial.
> > >
> > > Regarding third issue:
> > > If you are using default camera distance and zoom, 2x2 pixel plane may
> > > be just too small to be rendered. Try using 2000x2000.
> > >
> > > wbr,
> > > Alexander
> > >
> > > On 4/12/07, renkster <renkster at gmail.com> wrote:
> > > > hey visioners,
> > > >
> > > >
> > > > before all: thanks for the energy creating such a nice 3D
> environment
> > > > and push it open-source!
> > > >
> > > > i play around since 2 days, so this is my first post to this
> > > > newsletter. i wondering about some issues.
> > > >
> > > > first of all:
> > > > is the engine able to render and sort visible vertices in the
> > > > 3D space? (small-dotted like a pointcloud, or maybe bigger like a
> > > > ball)
> > > >
> > > > the second:
> > > > is the engine able to render lines, drawed by the flash-drawing-api
> in
> > > > the 3D space. lets say 2 vertices connected by a line, or three
> > > > conntected by a curved line?
> > > >
> > > > third:
> > > > ive got problems with the plane-object texturized with an
> > > > BitmapAssetMaterial. texturizing is no problem, i can also set one
> > > > paramater after the material-object. but if i try to set the
> > > > parameters like in the examples the plane disappears:
> > > >
> > > > // Plane(material:MaterialObject3D, width:Number, height:Number,
> > > > segmentsW:Number, segmentsH:Number, initObject:Object)
> > > >
> > > > var _plane = new Plane(material5, 2); // this works, the 2 works as
> > > > scaling of the plane
> > > > var _plane = new Plane(material5, 2,2); // that results in a
> > > > disappearing plane without any parameter more. i want to subdivide
> the
> > > > polygones. where is my mistake?
> > > >
> > > > and fourth:
> > > > i work an an extension for the FreeCamera3D which allows to navigate
> > > > the cam and/or orbit around objects with the keys. is there maybe a
> > > > solution integrated or has it anybody already done? i ask to avoid
> > > > double work. otherwise i could work it out for the publicy. if
> needed
> > > > :-)
> > > >
> > > > fifth:
> > > > thanks for reading my bad english to this point ;-)
> > > >
> > > >
> > > > greets to anybody
> > > >
> > > > olee
> > > >
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> > > >
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> > >
> >
> >
> > --
> > http://www.oller-programmierer.de/about
> >
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> >
>
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--
--
Anthony Tambrin
Blog: http://www.anthonytambrin.com/
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