[Papervision3D] relection masks
jlm at justinfront.net
Fri Apr 13 10:22:47 EDT 2007
Cool not used many of the flash8 stuff, only started using bitmapdata since
I think I understand, will the multiplies add up though? I am specifically
trying to avoid creating a new material for each frame as that seems to be
Unfortunately i have been told to take reflection off for the moment and
will prob have to find some personal time next week to try implementing it.
>On Fri, 13 Apr 2007 13:22:00 0100 "Tom Hooper" <th at nomensa.com> wrote.
>I encountered the very same problem myself, my quick solution was to
>adjust the depth of the reflections so that the overlap wasn't too
>I have since had a better idea:
>1. All of the reflections could be rendered into a different scene which
>has a white background.
>2 .Rather than using an alpha gradient to create the reflection effect,
>use a white gradient.
>3. Take a bitmap of that scene and place it behind the original
>carousel, then set it to multiply.
>4. You may need to use black with scene instead of white and multiply if
>you have a dark background.
>If that makes no sense, I'll try and make a diagram later on.
>From: Papervision3D-bounces at osflash.org
>[mailto:Papervision3D-bounces at osflash.org] On Behalf Of jlm
>Sent: 13 April 2007 1:40 PM
>To: Papervision3D at osflash.org
>Subject: [Papervision3D] relection masks
>I am creating relections for my carousel, which is fine, I just copy the
>image and text and combine with an alpha gradient. BUT.. I need the
>images to show the background but not the reflection behind. I am
>thinking i need to get into the z-ordering and subtract onscreen stuff
>from a mask. Other approaches?
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