[Papervision3D] Regarding papervision-polygon limit..
Peter Kapelyan
flashgames at comcast.net
Fri Apr 13 20:06:27 EDT 2007
I don't get that problem..untill I hit about 10,000 polygons (OLD MACHINE HERE!!!).Maybe double check your materials - maybe they have transparencies or are not optimized. maybe turn them all to JPG zero to see if it's the bitmaps. Are you using external 3d objects or the primitives? Last but not least you can go about deleting the objects - maybe there is one that is causing that problem...
-Pete
----- Original Message -----
From: RJ Owen
To: Papervision3D at osflash.org
Sent: Friday, April 13, 2007 3:59 PM
Subject: Re: [Papervision3D] Regarding papervision-polygon limit..
I'm seeing some serious performance issues with only ~1200 points....so like less than 1000 polygons, in Flex. I'm placing a number of different objects and then moving the camera around them. Is moving the camera much less efficient than moving my shapes around?
RJ Owen
Senior Developer rj.owen at effectiveui.com
303.204.2779
chad vavra wrote:
are you using AS 2 or 3 Peter.
I ask because I assume the AS3 virtual machine is the same in Flash Player 9 whether the code was created in Flex or Flash.
On 4/13/07, Peter Kapelyan <flashgames at comcast.net> wrote:
My machine Flash 9 public alpha crashes after about 25,000 polygons (X amount papervision cubes with materials)....Anyone else want to try with flex? This is def a number count we can try to look forward to because to everything there is always a limit.
-Peter
----- Original Message -----
From: John Grden
To: Papervision3D at osflash.org
Sent: Friday, April 13, 2007 12:59 AM
Subject: Re: [Papervision3D] Regarding papervision-polygon limit..
for decent performance, I've been telling people under 10k, give or take a thousand
170 would probably not work ;)
On 4/12/07, Mukesh_Thotengara <Mukesh_Thotengara at satyam.com > wrote:
Hi All,
We developed a 3d model with about 170 thousand polygons, and tried to convert that model into SWF using Papervison 3D Engine. But we are not able to do so.
Is there any polygon limit for Papervision to support?
Please help me in resolving this issue.
Thanks in advance.
Regards,
Mukesh
DISCLAIMER:
This email (including any attachments) is intended for the sole use of the intended recipient/s and may contain material that is CONFIDENTIAL AND PRIVATE COMPANY INFORMATION. Any review or reliance by others or copying or distribution or forwarding of any or all of the contents in this message is STRICTLY PROHIBITED. If you are not the intended recipient, please contact the sender by email and delete all copies; your cooperation in this regard is appreciated..
_______________________________________________
Papervision3D mailing list
Papervision3D at osflash.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
--
[ JPG ]
------------------------------------------------------------------------
_______________________________________________
Papervision3D mailing list
Papervision3D at osflash.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
_______________________________________________
Papervision3D mailing list
Papervision3D at osflash.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
----------------------------------------------------------------------------
_______________________________________________
Papervision3D mailing list
Papervision3D at osflash.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
------------------------------------------------------------------------------
_______________________________________________
Papervision3D mailing list
Papervision3D at osflash.org
http://osflash.org/mailman/listinfo/papervision3d_osflash.org
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://osflash.org/pipermail/papervision3d_osflash.org/attachments/20070413/07d94b8c/attachment-0001.htm
More information about the Papervision3D
mailing list