[Papervision3D] Hemispherical heightmap
Miguel Angel
vigara at wanadoo.es
Sun Apr 15 05:12:50 EDT 2007
Thanks Roy cool demo....
----- Original Message -----
From: Roy Wiggins
To: Carlos Ulloa
Cc: Papervision3D at osflash.org
Sent: Sunday, April 15, 2007 9:30 AM
Subject: Re: [Papervision3D] Hemispherical heightmap
Thanks :D I'm really interested in the possibilities for procedural 3d in papervision. You can use a plane to do things like graphing sine waves; looks really cool! I've been mulling over a subdivided plane whose vertices spring to each other; I imagine that would make a sort of cloth-type shape. I know how to do simple springing in 2d, but not 3d, so I'll have to figure that out first.
I think I'll upload the full source of the hemisphere tomorrow, in case anyone wants to brave the commentless morass it's become and do something else with it.
On 4/15/07, Carlos Ulloa <c4rl054321 at gmail.com> wrote:
Excellent Roy. Heightmaps are so cool to work with. Great work.
C4RL05
// noventaynueve.com
// papervision3d.org
On 15/04/07, Roy Wiggins < bungadunga at gmail.com> wrote:
Having more fun with heightmaps again:
http://roy.wigginsworld.org/papervision/AS3HelloLand.html
I took a plane and warped it into a hemisphere- quite tricky. I did it the way I did so the texture wouldn't bunch up at the poles. Unfortunately, that also means I can't tile it across a whole sphere: a tiling texture is essentially a torus, so it's a mathematical impossibility as far as I know. I've settled for mirroring it, but next I hope to warp the plane into a torus instead.
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