[Papervision3D] Improved Raster
Nicolas Cannasse
ncannasse at motion-twin.com
Wed Apr 18 06:13:12 EDT 2007
> Nicolasse,
>
> Rasterization like Thibault does this is indeed faster. But when we
> would have to have a stage sized bitmapdata object (let's say a minimal
> of 800x600) and we want the objects to be textured, this technique is
> not applicable anymore. For small rendering of simple shapes it is more
> then excellent. But for realtime full sized 3d display, it's not very
> useful.
You mean it works better than graphics for small single-color objects
but doesn't scale as well for big triangles ? If this method is faster
enough, it could be used also for implementing perspective-corrected
textures. Anyway, I would have think that native rasterizer would have
been a lot faster than AS3 based one, unless there's a trick that was
not mentioned on the website (haven't read through the sources yet).
Nicolas
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