[Papervision3D] Deleting a bitmap material from memory
pezf68 at gmail.com
Mon Apr 30 11:51:08 EDT 2007
I've tried both methods but instances still stay in memory according to the
GCTester class :/
static public function deleteBitmap():void
_loadedBitmaps[LAST_BITMAP_URL] = null;
_subscribedMaterials[LAST_BITMAP_URL] = null;
I havent really had much time to think more about it as i'm kinda busy
> at the moment.
> In the mean time, the GCTester class here:
> http://www.danielhai.com/blog/?p=49 is quite useful for determining when
> things get garbage collected. Try using it on a few objects to see
> if/when they are getting dereferenced....
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