[Papervision3D] LocalToGlobal
John Grden
neoriley at gmail.com
Sat Aug 18 21:04:30 PDT 2007
sweeeet, I can't wait to see it Andy!
On 8/18/07, Andy Zupko <azupko at zupko.info> wrote:
>
> Thanks Carlos and De'Angelo – that worked perfectly. I created a shadow
> casting material and that did the trick. I'll get a demo up so you can see
> it probably tomorrow (after I fix the diffusion).
>
>
>
> *From:* papervision3d-bounces at osflash.org [mailto:
> papervision3d-bounces at osflash.org] *On Behalf Of *De'Angelo Richardson
> *Sent:* Saturday, August 18, 2007 2:43 PM
> *To:* papervision3d at osflash.org
> *Subject:* Re: [Papervision3D] LocalToGlobal
>
>
>
> Mouse3D does something similar. The getCoordAtPoint() method results in a
> new v3d then it is converted to world coords.
>
>
> -De'Angelo
>
>
>
> ----- Original Message ----
> From: Andy Zupko <azupko at zupko.info>
> To: papervision3d at osflash.org
> Sent: Saturday, August 18, 2007 10:08:34 AM
> Subject: [Papervision3D] LocalToGlobal
>
> Hey Guys, quick math question.
>
> I am trying to convert a Vertex3D in an do3d to its global position. To
> do
> this, I create a matrix and set n14, 24, and 34 to the x,y,z cords of the
> v3d. I then multiply that matrix with the do3d.transform, and then set
> the
> global point to the resulting matrix. Unfortunately, this doesn't give me
> the expected results. Any ideas on how I can do this, or is there
> anything
> built to handle this already?
>
> Thanks.
>
> -Andy
>
>
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--
[ JPG ]
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