[Papervision3D] Understanding InteractiveScene3D
patrick at lessrain.com
Thu Aug 23 23:35:29 PDT 2007
first of all, thanks for your great work and the huge number of
improvements since PV3D 1.5!
I played around with InteractiveScene3D and I have some questions
about it, not sure if I understand everything correctly – I hope
somebody can help clarify?
InteractiveScene3D creates sprites for every DisplayObject3D (DO3D).
But such a sprite doesn't contain the drawn DisplayObject3D but
rather some sort of a hit-area that is drawn additionally. Is this
Those sprites containing hit-areas are then sorted depending on the
depth of the corresponding DisplayObject3D. Yes?
So InteractiveScene3D is actually not offering the possibility of
having nested DO3Ds in seperate Sprites. I would have to use
something like LayerScene3D. Yes? :)
Is there a way to force nested DO3Ds to have their own sprite if I
don't care about intersection problems between such DO3Ds?
It would really help me lot, if somebody could help, thanks
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