[Papervision3D] Understanding InteractiveScene3D

Patrick Juchli patrick at lessrain.com
Thu Aug 23 23:35:29 PDT 2007


Hi guys,

first of all, thanks for your great work and the huge number of  
improvements since PV3D 1.5!

I played around with InteractiveScene3D and I have some questions  
about it, not sure if I understand everything correctly – I hope  
somebody can help clarify?

InteractiveScene3D creates sprites for every DisplayObject3D (DO3D).  
But such a sprite doesn't contain the drawn DisplayObject3D but  
rather some sort of a hit-area that is drawn additionally. Is this  
correct?

Those sprites containing hit-areas are then sorted depending on the  
depth of the corresponding DisplayObject3D. Yes?

So InteractiveScene3D is actually not offering the possibility of  
having nested DO3Ds in seperate Sprites. I would have to use  
something like LayerScene3D. Yes? :)

Is there a way to force nested DO3Ds to have their own sprite if I  
don't care about intersection problems between such DO3Ds?

It would really help me lot, if somebody could help, thanks
Patrick





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