[Papervision3D] how to rotate 6 Planes like a Cube
Roy Wiggins
bungadunga at gmail.com
Mon Dec 3 17:01:13 PST 2007
meep = new DisplayObject3D();
meep.addChild(plane1);
meep.addChild(plane2);
scene.addChild(meep);
At least I *think* that's how you do it.
On Dec 3, 2007 9:18 AM, ti8shbi <djthb at gmx.at> wrote:
>
> how can i group planes in flex?
>
>
> Collin Cusce wrote:
> >
> > Set up the cube....
> >
> > ...group the planes....
> >
> > ...rotate the group.
> >
> > On Dec 3, 2007 12:01 PM, ti8shbi <djthb at gmx.at> wrote:
> >
> >>
> >> Hi everybody, im trying to rotate 6 Planes, which are positioned like a
> >> cube.... so, how could this go.... i'd like to do that with the Tweener
> >> Class... and this all in Flex.... because, im no Friend of the
> >> Flashprog....
> >>
> >> has anybody an idea, how to make it?
> >>
> >> Thanks for reply
> >>
> >>
> >> -----
> >> Just realize Your WorlD
> >> --
> >> View this message in context:
> >>
> http://www.nabble.com/how-to-rotate-6-Planes-like-a-Cube-tf4937772.html#a14133843
> >> Sent from the Papervision3D mailing list archive at Nabble.com.
> >>
> >>
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> >>
> >
> >
> >
> > --
> > Any fool can write code that a computer can understand. Good programmers
> > write code that humans can understand.
> > --Martin Fowler
> >
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> >
> >
>
>
> -----
> Just realize Your WorlD
> --
> View this message in context:
> http://www.nabble.com/how-to-rotate-6-Planes-like-a-Cube-tf4937772.html#a14134406
> Sent from the Papervision3D mailing list archive at Nabble.com.
>
>
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