[Papervision3D] UV Mapping? 1.7 to 2.0

Ralph Hauwert r.hauwert at gmail.com
Thu Dec 6 15:10:22 PST 2007


Alex,

The u-1 v-1 method is a normalisation of texture coordinates, to make sure
texture coordinates are not directly related to the size of the texture.
This makes total sense, and yes, that is UV mapping. I can't see how this
would effect performance, rather then it would hurt usability to change it.
For granularity and textures I'm not totally sure why one would need to add
faces to add details in the texture.

Ralph.

On Dec 6, 2007 9:53 PM, alex winx <winxalex at yahoo.com> wrote:

> Is it good practice having UV Mapping U=1 V=1. Is it UV mapping?
> Is it mean one Triangle3D one BitmapFill. So if u have wall and want more
> bricks (granularity) u need to make model with more Faces. What about
> performace in that case?
> Or is it better to make 2 BitmapFills for let say V=2 on the same
> Trinagle3D. What about performace in this case? Or we can play with rotating
> banners? (Xara 3D or Swift3D why PV3D effort)
> People are dumb need to be too?
>
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-- 
Ralph Hauwert
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