[Papervision3D] Getting started
delmottef at gmail.com
Fri Dec 7 12:11:59 PST 2007
really nice explanation... just one thing.
i think if you use PV3D 2.0 you don't have to add a sprite anymore into a
[...Setting up the initial scene is different - in a good way [image:
:)]You no longer create a sprite container to pass to Scene3D, nor do
a boolean value for interactivity to Scene3D. Viewport3D extends Sprite, and
includes the ability to do:
- auto resizing/centering
this comes from http://www.rockonflash.com/blog/?cat=19
2007/12/7, Mark Lapasa <mlapasa at straightthrough.com>:
> I just started using PV3D about a week ago and I can't believe how
> quickly I am able to get some up and running.
> I've learned the quickest way is to look at the examples. You'll note a
> common pattern in all of them
> 1) Setup up a container to render the 3D stuff (i.e. Sprite)
> 2) Pass the sprite into a Scene3D
> 3) Create Materials for Planes
> 4) Create Planes using the Materials
> 5) Add the Planes to the Scene and adjust the positioning of the planes
> 6) Setup the camera and position accordingly.
> 7) Setup a render loop that will always have the scene rendering
> whatever the camera sees.
> I've been doing Flash for some time so the biggest hurdle was to stop
> thinking in 2D and making the leap to 3D.
> Richard wrote:
> > Sorry list, new to Papervision and want to know the best place to get
> > started. I have installed the latest version and have run some of the
> > examples. Amazing stuff! I'm looking for anything akin to a manual on
> > how to go about learning. I love what I am seeing and appreciate I'll
> > have to do a lot experimenting to learn. Any tips on places to start,
> > to be most efficient for learning would greatly appreciated.
> > Thanks,
> > _______________________________________________
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