[Papervision3D] great white filter forge test

o renken renkster at gmail.com
Thu Dec 13 09:01:15 PST 2007


Yeah man.. that rocks!! great work!
i like your mouseOrbiter, too

olee

2007/12/12, Peter Kapelyan <flashnine at gmail.com>:
>
> That's amazing work, congrats!
>
> On Dec 12, 2007 12:26 PM, Ron Valstar <ron at sjeiti.com> wrote:
>
> > I've build a little thing with which to test bump maps made in Filter
> > Forge (you can drag with mouse and zoom with wheel).
> > http://www.sjeiti.com/ffpv3d/?d=ostealfracture_diffuse.jpg&b=ostealfracture_bump.jpg&t=s&s=b&c=5
> >
> > I'm very impressed whith what you guys managed to pull off this year!
> > Great work!
> >
> > got a few questions though:
> >
> > When I watch this:
> >
> > http://www.sjeiti.com/ffpv3d/?d=decadentdrapery_diffuse.jpg&b=decadentdrapery_bump.jpg&t=c&s=e
> > You'll see this environment http://www.sjeiti.com/ffpv3d/env_city.jpg
> > and this bumpmap http://www.sjeiti.com/ffpv3d/decadentdrapery_bump.jpg
> > The bumpmap is ok but the environment is upside down. Should it do that?
> >
> >
> > When I apply a shader to anything with multiple faces (except the
> > sphere), it looks a bit wrong:
> > single faced box:
> >
> > http://www.sjeiti.com/ffpv3d/?d=delftsblauw_diffuse.jpg&b=delftsblauw_bump.jpg&t=c&s=b
> > multiple faced box:
> >
> > http://www.sjeiti.com/ffpv3d/?d=delftsblauw_diffuse.jpg&b=delftsblauw_bump.jpg&t=c&s=b&c=4
> > Am I doing something wrong?
> >
> > Then, is there (going to be) the possibility to de- or increase the
> > amount of bumpmapping? I found the offset on line 197 of EnvMapShader
> > but I couldn't quite figure out how to increase it without messing
> > everything up. I know -127 is because of the 0-255 range but changing
> > that would also mean having to change the map.
> >
> > And is there also going to be something to like a combination of
> > environment shader and phong shader (I'm not really into the 3d jargon
> > so forgive me if I'm saying stupid things). For instance this filter
> > here: http://www.filterforge.com/filters/1227.html reflects the
> > surrounding in this amount:
> > http://www.filterforge.com/filters/1227-specstrength.html (I think).
> >
> > And what about normal mapping? Is that also in the pipeline? Isn't it
> > true that a bump map has to be converted internally to a 'normal map'
> > anyway?
> >
> > Am I asking too many questions?
> >
> >
> > _______________________________________________
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> > Papervision3D at osflash.org
> > http://osflash.org/mailman/listinfo/papervision3d_osflash.org
> >
>
>
>
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