[Papervision3D] The sphere material's flipping problem

oncejoin oncejoin at gmail.com
Sat Dec 15 09:38:26 PST 2007


I flipped the image,but only half of it was flipped.Why?
This is the result:
http://www.86rm.com/vr/pano/error.html
http://www.86rm.com/vr/pano/error.html 

The code:
             var flipHorizontalMatrix:Matrix = new Matrix();
	flipHorizontalMatrix.scale(-1,1);
	flipHorizontalMatrix.translate(_material.bitmap.width,0);

	_material.bitmap.draw(_material.bitmap,flipHorizontalMatrix);

:(


Carlos Lunetta wrote:
> 
> Load the original image, flip the bitmapData... you don't have to change 
> the original...
> 
> oncejoin wrote:
>> I don't want to change the  original image.:)
>>
>>
>> Jeff W. wrote:
>>   
>>> can't you just flip the original image too?
>>>
>>> oncejoin wrote:
>>>     
>>>> Here is a sphere panorama,the image is flipped from left to right.I
>>>> want
>>>> the image not to be mirrored. 
>>>>  http://www.86rm.com/vr/pano/rmpanoplayer.html
>>>> http://www.86rm.com/vr/pano/rmpanoplayer.html 
>>>>
>>>> I used a sphere,the material is using "opposite",the camera is in the
>>>> center of the sphere.
>>>> If  a cube,it has a "insideFaces" parameter to keep the material inside
>>>> a
>>>> cube.But the sphere has no parameter like "insideFaces". 
>>>>
>>>> Thanks.
>>>>
>>>>       
>>>     
>>
>>   
> 
> 
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> 

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