[Papervision3D] Z sorting issue
Christoph Rager
list at decadeone.com
Wed Dec 19 07:55:23 PST 2007
Hi there,
There are many discussions about zsorting of pv3d and away3d.
Here we gonna start a new one.
Many people really needs correct zsorting and I don't know why the pv3d crew
don't see it as a big problem. Its really essential for bigger scenes.
Is it such a big performance decrease unlike to have to subdivide our models to get useable results?
Are there anybody out there who works on a "away3d like z sorting algorithm" for
pv3d?
It must be possible to translate that one of away3d.
Greets
Chris
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