[Papervision3D] polygon-failures in display...
kay w.
kay.wiegand at googlemail.com
Thu Dec 27 09:46:13 PST 2007
hi and belated Merry Christmas!
i still have this problem. :( and it makes me crazy.arg %-|
i had played with the kind and number of segments for the objects, without
success.
http://www.nabble.com/file/p14516147/error.jpg
only one awareness: no problems with display-failures, when all is one
mesh...
you can see it in this test-swf:
http://beta.mit.de/kwiegand/test/index1.html
http://beta.mit.de/kwiegand/test/index1.html
(toggle wireframeview with m)
then i tryed to play with effects branch and renderlayer, but also without
success...
test-swf example with z-sort: http://beta.mit.de/kwiegand/test/index3.html
http://beta.mit.de/kwiegand/test/index3.html
test-swf example with index-sort:
http://beta.mit.de/kwiegand/test/index2.html
http://beta.mit.de/kwiegand/test/index2.html
the floor ist on layer fx1 and the other object on layer fx2 till fx5...
i have build some effectlayer---->
---------------------------------------------------------------------
//setup viewport
viewport = new Viewport3D( 800,600,false,true,true );
ref.addChild( viewport );
//setup scene
scene = new Scene3D();
//setup effectLayer
fx1 = new EffectLayer();
viewport.addRenderLayer(fx1);
fx2 = new EffectLayer();
viewport.addRenderLayer(fx2);
fx3 = new EffectLayer();
viewport.addRenderLayer(fx3);
fx4 = new EffectLayer();
viewport.addRenderLayer(fx4);
fx5 = new EffectLayer();
viewport.addRenderLayer(fx5);
//Manager
RenderLayerManager.getInstance().sortMode = RenderLayerSortMode.Z_SORT;
//for zsort OR
//RenderLayerManager.getInstance().sortMode =
RenderLayerSortMode.INDEX_SORT;
// for index
---------------------------------------------------------------------
i would like to build a room and at the moment i have no trouble when i
build the room with some objects (table, pillars or racks) all with one
mesh!...
but when ich later want to change some materials or drag & drop some
objects... it is disadvantageous.
C4RL05 wrote: Best approach is to separate the scene in layers...
had idone it wrong?
how can i work around this?
so long
thx for your help
kay
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